/*
* Copyright (c) 2015 NOVA, All rights reserved.
* This library is free software, licensed under GNU Lesser General Public License version 3
*
* This file is part of NOVA.
*
* NOVA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* NOVA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with NOVA. If not, see <http://www.gnu.org/licenses/>.
*/
package nova.core.render.model;
import nova.core.render.texture.Texture;
import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import java.util.stream.Collectors;
/**
* A face is defined as at least 3 vertices joined together. It is group of vertices that result in a surface.
*
* @author Calclavia
*/
public class Face implements Cloneable {
/**
* The vertices that make up this face.
*/
public final List<Vertex> vertices = new ArrayList<>();
/**
* The normal (or direction) this face is facing.
* Normals must be unit vectors.
*/
public Vector3D normal = Vector3D.ZERO;
/**
* The texture that is to be rendered on this face.
*/
public Optional<Texture> texture = Optional.empty();
/**
* The brightness value defines how bright the face should be rendered.
* The default value will let NOVA decide the brightness based on the world surroundings.
*/
public double brightness = -1;
/**
* Binds a specific texture to this artist.
*
* @param texture Texture to bind
* @return This Artist
*/
public Face bindTexture(Texture texture) {
this.texture = Optional.of(texture);
return this;
}
public Face drawVertex(Vertex vert) {
vertices.add(vert);
return this;
}
public double getBrightness() {
return brightness;
}
/**
* Gets the center of this face.
*
* @return Center
*/
public Vector3D getCenter() {
if (vertices.size() >= 3) {
return vertices
.stream()
.map(v -> v.vec)
.reduce(Vector3D.ZERO, Vector3D::add)
.scalarMultiply(1f / vertices.size());
}
return Vector3D.ZERO;
}
@Override
protected Face clone() {
Face face = new Face();
face.vertices.addAll(vertices.stream().map(Vertex::clone).collect(Collectors.toList()));
face.normal = normal;
face.texture = texture;
face.brightness = brightness;
return face;
}
}