/* * Copyright (c) 2015 NOVA, All rights reserved. * This library is free software, licensed under GNU Lesser General Public License version 3 * * This file is part of NOVA. * * NOVA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * NOVA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with NOVA. If not, see <http://www.gnu.org/licenses/>. */ package nova.core.component.fluid; import nova.core.block.BlockFactory; import nova.core.retention.Data; import nova.core.retention.Storable; import nova.core.retention.Store; import nova.core.util.Identifiable; import nova.internal.core.Game; import java.util.Optional; public class Fluid implements Identifiable, Storable, Cloneable { /** * 1000 liters = 1 cubic meter */ public static final int bucketVolume = 1000; /** * Fluid amount is measured in liters. */ @Store(key = "amount") private int amount = 1; //TODO: Public instance variable is not good practice public FluidFactory factory; /** * @return Amount of fluid */ public int amount() { return amount; } /** * Sets new size of this FluidStack * Note that there can never be fluid with "zero" amount. Use Optional.empty() instead. * @param amount New size */ public Fluid setAmount(int amount) { this.amount = Math.max(amount, 1); return this; } /** * Adds fluid to this FluidStack * @param amount Amount of fluid to add * @return Size added */ public int add(int amount) { int original = amount(); setAmount(original + amount); return amount() - original; } /** * Removes fluid to this FluidStack * @param amount Amount of fluid to remove * @return Fluid removed */ public int remove(int amount) { int original = amount(); setAmount(original - amount); return original - amount(); } @Override public Fluid clone() { Fluid cloned = factory.build().setAmount(amount()); return cloned; } /** * Returns new FluidStack of the same {@link Fluid} with specified fluid * @param amount Amount of fluid in cloned FluidStack * @return new FluidStack */ public Fluid withAmount(int amount) { Fluid cloned = clone(); cloned.setAmount(amount); return cloned; } /** * Gets the block associated with this fluid. * @return The block. There may be no block associated with this fluid. */ public Optional<BlockFactory> getBlockFactory() { return Optional.empty(); } @Override public boolean equals(Object o) { if (o == null || !(o instanceof Fluid)) { return false; } Fluid i = (Fluid) o; return sameType(i) && i.amount == amount; } /** * Check if this FluidStack is of type of another FluidStack * @param stack The another Fluid * @return Result */ public boolean sameType(Fluid stack) { return stack.getID().equals(getID()); } @Override public final String getID() { return factory.getID(); } @Override public int hashCode() { return 31 * amount + getID().hashCode(); } @Override public void save(Data data) { Storable.super.save(data); data.put("id", factory.getID()); } @Override public void load(Data data) { Storable.super.load(data); factory = Game.fluids().get(data.get("id")).get(); } }