package com.captainbern.minecraft.net.packet.play.server; import com.captainbern.minecraft.net.packet.Packet; public class PacketRespawn implements Packet { private int dimension; // -1: The Nether, 0: The Overworld, 1: The End private byte difficulty; //UNSIGNED 0 thru 3 for Peaceful, Easy, Normal, Hard. private byte gameMode; //UNSIGNED 0: survival, 1: creative, 2: adventure. The hardcore flag is not included private String levelType; // Same as Join Game public PacketRespawn(int dimension, byte difficulty, byte gameMode, String levelType) { this.dimension = dimension; this.difficulty = difficulty; this.gameMode = gameMode; this.levelType = levelType; } public int getDimension(){ return this.dimension; } public byte getDifficulty(){ return this.difficulty; } public byte getGameMode(){ return this.gameMode; } public String getLevelType(){ return this.levelType; } }