package com.captainbern.minecraft.net.codec.play.server; import com.captainbern.minecraft.net.codec.Codec; import com.captainbern.minecraft.net.packet.play.server.PacketChangeGameState; import io.netty.buffer.ByteBuf; public class CodecChangeGameState implements Codec<PacketChangeGameState> { public ByteBuf encode(ByteBuf byteBuf, PacketChangeGameState packet) { byteBuf.writeByte(packet.getReason()); byteBuf.writeFloat(packet.getValue()); return byteBuf; } public PacketChangeGameState decode(ByteBuf byteBuf) { int reason = byteBuf.readByte(); float value = byteBuf.readFloat(); return new PacketChangeGameState(reason, value); } }