package com.captainbern.minecraft.net.packet.play.server; import com.captainbern.minecraft.net.packet.Packet; public class PacketJoinGame implements Packet { private int entityId; private int gameMode; private int dimension; private int difficulty; private int maxPlayers; private String levelType; private boolean reducedDebugInfo; public PacketJoinGame(int entityId, int gameMode, int dimension, int difficulty, int maxPlayers, String levelType, boolean reducedDebugInfo) { this.entityId = entityId; this.gameMode = gameMode; this.dimension = dimension; this.difficulty = difficulty; this.maxPlayers = maxPlayers; this.levelType = levelType; this.reducedDebugInfo = reducedDebugInfo; } public int getEntityId() { return this.entityId; } public int getGameMode() { return this.gameMode; } public int getDimension() { return this.dimension; } public int getDifficulty() { return this.difficulty; } public int getMaxPlayers() { return this.maxPlayers; } public String getLevelType() { return this.levelType; } public boolean isReducedDebugInfo() { return this.reducedDebugInfo; } }