/*
* Simbad - Robot Simulator
* Copyright (C) 2004 Louis Hugues
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
-----------------------------------------------------------------------------
* $Author: sioulseuguh $
* $Date: 2005/08/07 12:24:57 $
* $Revision: 1.2 $
* $Source: /cvsroot/simbad/src/simbad/sim/BlockWorldCompositeObject.java,v $
*/
package simbad.sim;
import java.util.ArrayList;
import javax.media.j3d.BoundingSphere;
/**
* Base classt for all composite block world objects (arch...).
*/
public class BlockWorldCompositeObject extends BlockWorldObject {
/** Keep list of all simple components .*/
ArrayList<BlockWorldObject> components;
BlockWorldCompositeObject(){
components = new ArrayList<BlockWorldObject>();
}
/** Create and pre Compute the transformed bound of the objects. */
protected void createTransformedBounds(){
for (int i = 0; i< components.size();i++){
BlockWorldObject bo = (BlockWorldObject) components.get(i);
bo.createLocalToVworld();
bo.createTransformedBounds();
}
}
/** Returns true if the object intersect with the given bounding sphere.
* This can be overriden.
* @param bs the boundingsphere to intersect with.*/
protected boolean intersect(BoundingSphere bs){
// If any component intersect
for (int i = 0; i< components.size();i++){
if (((BlockWorldObject) components.get(i)).intersect(bs))
return true;
}
return false ;
}
protected void addComponent(BlockWorldObject o){
components.add(o);
addChild(o);
}
}