/* * Simbad - Robot Simulator * Copyright (C) 2004 Louis Hugues * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ * $Date: 2005/08/07 12:24:57 $ * $Revision: 1.3 $ * $Source: /cvsroot/simbad/src/simbad/sim/BallAgent.java,v $ */ package simbad.sim; import javax.media.j3d.Appearance; import javax.media.j3d.BoundingSphere; import javax.media.j3d.Bounds; import javax.media.j3d.Node; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Vector3d; import com.sun.j3d.utils.geometry.Primitive; import com.sun.j3d.utils.geometry.Sphere; /** * @author louis * * TODO To change the template for this generated type comment go to * Window - Preferences - Java - Code Style - Code Templates */ public class BallAgent extends SimpleAgent { Color3f color; /** * @param pos * @param name */ public BallAgent(Vector3d pos, String name, Color3f color,float radius,float mass) { super(pos, name); this.radius = radius; this.height = 2*radius; this.mass =mass; staticFrictionCoefficient = 0.1f; this.color = color; } public BallAgent(Vector3d pos, String name,float radius) { this(pos, name, new Color3f(1f,0.2f,0.05f),radius,0.25f); } /** Create 3D geometry. */ protected void create3D(){ Appearance appear = new Appearance(); material.setDiffuseColor(color); material.setSpecularColor(black); appear.setMaterial(material); int flags = Primitive.GEOMETRY_NOT_SHARED | Primitive.ENABLE_GEOMETRY_PICKING | Primitive.GENERATE_NORMALS; body = new Sphere(radius,flags,appear); // we must be able to change the pick flag of the agent body.setCapability(Node.ALLOW_PICKABLE_READ); body.setCapability(Node.ALLOW_PICKABLE_WRITE); body.setPickable(true); body.setCollidable(true); addChild(body); // Add bounds for interactions Bounds bounds = new BoundingSphere(new Point3d(0,0,0),radius); setBounds(bounds); } }