/*
* Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place, Suite 330, Boston, MA 02111-1307 USA
*
* -----------------------------------------------------------------------------
* $Author: sioulseuguh $ $Date: 2005/08/07 12:24:55 $ $Revision: 1.7 $ $Source: /cvsroot/simbad/src/simbad/demo/AvoidersDemo.java,v $
*/
package simbad.demo;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;
import simbad.sim.Agent;
import simbad.sim.Arch;
import simbad.sim.Box;
import simbad.sim.RangeSensorBelt;
import simbad.sim.RobotFactory;
import simbad.sim.Wall;
/** A collision avoidance demo.
* This demo shows several robot with sonars
* and bumpers performing a collision avoidance behavior*/
public class AvoidersDemo extends Demo {
public class Robot extends Agent {
RangeSensorBelt sonars, bumpers;
public Robot(Vector3d position, String name) {
super(position, name);
// Add sensors
bumpers = RobotFactory.addBumperBeltSensor(this);
sonars = RobotFactory.addSonarBeltSensor(this,24);
}
/** Initialize Agent's Behavior */
public void initBehavior() {
// nothing particular in this case
}
/** Perform one step of Agent's Behavior */
public void performBehavior() {
if (bumpers.oneHasHit()) {
setTranslationalVelocity(-0.1);
setRotationalVelocity(0.1 * Math.random());
} else {
// Front left obstacle ?
if (sonars.hasHit(0) && (sonars.hasHit(1))) {
setRotationalVelocity(-Math.PI / 4);
setTranslationalVelocity(0.1);
}
// Front right obstacle ?
else if (sonars.hasHit(0) && (sonars.hasHit(23))) {
setRotationalVelocity(Math.PI / 4);
setTranslationalVelocity(0.1);
}
// left obstacle ?
else if (sonars.hasHit(3) || sonars.hasHit(4)) {
setRotationalVelocity(-Math.PI / 8);
setTranslationalVelocity(0.1);
}
// right obstacle ?
else if (sonars.hasHit(21) || sonars.hasHit(20)) {
setRotationalVelocity(Math.PI / 8);
setTranslationalVelocity(0.1);
} else if ((getCounter() % 100) == 0) {
setRotationalVelocity(Math.PI / 2 * (0.5 - Math.random()));
setTranslationalVelocity(0.5);
}
}
}
}
public AvoidersDemo() {
Wall w1 = new Wall(new Vector3d(9, 0, 0), 19, 1, this);
w1.rotate90(1);
add(w1);
Wall w2 = new Wall(new Vector3d(-9, 0, 0), 19, 2, this);
w2.rotate90(1);
add(w2);
Wall w3 = new Wall(new Vector3d(0, 0, 9), 19, 1, this);
add(w3);
Wall w4 = new Wall(new Vector3d(0, 0, -9), 19, 2, this);
add(w4);
Box b1 = new Box(new Vector3d(-3, 0, -3), new Vector3f(1, 1, 2), this);
add(b1);
Arch a1 = new Arch(new Vector3d(3, 0, -3), this);
add(a1);
add(new Robot(new Vector3d(0, 0, 0), "avoider1"));
add(new Robot(new Vector3d(1, 0, 1), "avoider2"));
add(new Robot(new Vector3d(2, 0, 2), "avoider3"));
add(new Robot(new Vector3d(3, 0, 3), "avoider4"));
}
}