/*
* Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place, Suite 330, Boston, MA 02111-1307 USA
*
* -----------------------------------------------------------------------------
* $Author: sioulseuguh $ $Date: 2005/08/07 12:24:56 $ $Revision: 1.7 $
* $Source: /cvsroot/simbad/src/simbad/demo/LightSearchDemo.java,v $
*/
package simbad.demo;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;
import simbad.sim.*;
/**
* This demo shows how to capture the camera image , process it and display it
* in dedicated window.
*
*/
public class LightSearchDemo extends Demo {
class Robot extends Agent {
LightSensor sensorLeft;
LightSensor sensorRight;
public Robot(Vector3d position, String name) {
super(position, name);
sensorLeft = RobotFactory.addLightSensorLeft(this);
sensorRight = RobotFactory.addLightSensorRight(this);
}
/** Initialize Agent's Behavior */
public void initBehavior() {
}
/** Perform one step of Agent's Behavior */
public void performBehavior() {
// progress at 0.5 m/s
setTranslationalVelocity(0.5);
// turn towards light
float llum = sensorLeft.getAverageLuminance();
float rlum = sensorRight.getAverageLuminance();
//setRotationalVelocity((llum - rlum) * Math.PI);
setRotationalVelocity((llum - rlum) * Math.PI/4);
if (collisionDetected()) moveToStartPosition();
}
}
public LightSearchDemo() {
light1IsOn = true;
light1SetPosition(6,.7f,5);
light2IsOn = false;
ambientLightColor = darkgray;
light1Color = white;
light2Color = white;
wallColor = blue;
archColor = green;
boxColor = red;
floorColor = white;
backgroundColor = black;
hasAxis = true;
Wall w1 = new Wall(new Vector3d(9, 0, 0), 19, 1, this);
w1.rotate90(1);
add(w1);
Wall w2 = new Wall(new Vector3d(-9, 0, 0), 19, 2, this);
w2.rotate90(1);
add(w2);
Wall w3 = new Wall(new Vector3d(0, 0, 9), 19, 1, this);
add(w3);
Wall w4 = new Wall(new Vector3d(0, 0, -9), 19, 2, this);
add(w4);
Box b1 = new Box(new Vector3d(-3, 0, -3), new Vector3f(1, 1, 2), this);
add(b1);
Arch a1 = new Arch(new Vector3d(3, 0, -3), this);
add(a1);
add(new Robot(new Vector3d(-3, 0, -5), "DemoRobot"));
add(new Robot(new Vector3d(6, 0, -5), "DemoRobot"));
add(new Robot(new Vector3d(-6, 0, -8), "DemoRobot"));
add(new Robot(new Vector3d(-8, 0, -5), "DemoRobot"));
add(new Robot(new Vector3d(-1, 0, -8), "DemoRobot"));
}
}