/*******************************************************************************
* Breakout Cave Survey Visualizer
*
* Copyright (C) 2014 James Edwards
*
* jedwards8 at fastmail dot fm
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*******************************************************************************/
package org.andork.jogl.shadelet;
public class SimpleLightingShadelet extends Shadelet {
public static void main(String[] args) {
PositionVertexShadelet posShader = new PositionVertexShadelet();
NormalVertexShadelet normShader = new NormalVertexShadelet();
GradientShadelet gradShader = new GradientShadelet();
SimpleLightingShadelet lightShader = new SimpleLightingShadelet();
gradShader.loValue("1.0");
gradShader.hiValue("5.0");
gradShader.loColor("vec4(1.0, 0.0, 0.0, 1.0)");
lightShader.color("gl_FragColor");
lightShader.colorDeclaration(null);
lightShader.ambientAmt("0.2");
CombinedShadelet combShader = new CombinedShadelet(posShader, normShader, gradShader, lightShader);
System.out.println(prettyPrint(combShader.createVertexShaderCode()));
System.out.println(prettyPrint(combShader.createFragmentShaderCode()));
}
public SimpleLightingShadelet() {
setProperty("norm", "v_norm");
setProperty("color", "color");
setProperty("temp", "temp");
setProperty("ambientAmt", "ambientAmt");
setProperty("out", "gl_FragColor");
setProperty("normDeclaration", "varying vec3 $norm;");
setProperty("colorDeclaration", "/* fragment */ uniform vec4 $color;");
setProperty("tempDeclaration", "/* fragment */ float $temp;");
setProperty("ambientAmtDeclaration", "/* fragment */ uniform float $ambientAmt;");
}
public SimpleLightingShadelet ambientAmt(Object ambientAmt) {
setProperty("ambientAmt", ambientAmt);
return this;
}
public SimpleLightingShadelet ambientAmtDeclaration(Object ambientAmtDeclaration) {
setProperty("ambientAmtDeclaration", ambientAmtDeclaration);
return this;
}
public SimpleLightingShadelet color(Object color) {
setProperty("color", color);
return this;
}
public SimpleLightingShadelet colorDeclaration(Object colorDeclaration) {
setProperty("colorDeclaration", colorDeclaration);
return this;
}
@Override
public String getFragmentShaderMainCode() {
return " $temp = dot($norm, vec3(0.0, 0.0, 1.0));" +
" $temp = $ambientAmt + $temp * (1.0 - $ambientAmt);" +
" $out = $temp * $color;";
}
public SimpleLightingShadelet norm(Object norm) {
setProperty("norm", norm);
return this;
}
public SimpleLightingShadelet normDeclaration(Object normDeclaration) {
setProperty("normDeclaration", normDeclaration);
return this;
}
public SimpleLightingShadelet out(String out) {
setProperty("out", out);
return this;
}
public SimpleLightingShadelet outDeclaration(String outDeclaration) {
setProperty("outDeclaration", outDeclaration);
return this;
}
public SimpleLightingShadelet temp(String temp) {
setProperty("temp", temp);
return this;
}
public SimpleLightingShadelet tempDeclaration(String tempDeclaration) {
setProperty("tempDeclaration", tempDeclaration);
return this;
}
}