/*******************************************************************************
* Breakout Cave Survey Visualizer
*
* Copyright (C) 2014 James Edwards
*
* jedwards8 at fastmail dot fm
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*******************************************************************************/
package org.andork.jogl;
import static org.andork.math3d.Vecmath.ortho;
import static org.andork.math3d.Vecmath.subDot3;
public class AutoClipOrthoProjection implements Projection {
public final float[] center = new float[3];
public float radius = 1;
public float hSpan = 1;
public float vSpan = 1;
public boolean useNearClipPoint;
public final float[] nearClipPoint = { Float.NaN, Float.NaN, Float.NaN };
public boolean useFarClipPoint;
public final float[] farClipPoint = { Float.NaN, Float.NaN, Float.NaN };
@Override
public void calculate(JoglDrawContext dc, float[] pOut) {
float width = dc.width();
float height = dc.height();
float[] vi = dc.inverseViewXform();
float left, right, bottom, top;
if (vSpan / hSpan > height / width) {
top = vSpan / 2;
bottom = -top;
right = top * width / height;
left = -right;
} else {
right = hSpan / 2;
left = -right;
top = right * height / width;
bottom = -top;
}
float dist = subDot3(vi, 12, center, 0, vi, 8);
float zNear = dist - radius;
float zFar = dist + radius;
if (useNearClipPoint) {
zNear = subDot3(vi, 12, nearClipPoint, 0, vi, 8);
}
if (useFarClipPoint) {
zFar = subDot3(vi, 12, farClipPoint, 0, vi, 8);
}
ortho(pOut, left, right, bottom, top, zNear, zFar);
}
}