/*
* __ .__ .__ ._____.
* _/ |_ _______ __|__| ____ | | |__\_ |__ ______
* \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/
* | | ( <_> > <| \ \___| |_| || \_\ \\___ \
* |__| \____/__/\_ \__|\___ >____/__||___ /____ >
* \/ \/ \/ \/
*
* Copyright (c) 2006-2011 Karsten Schmidt
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* http://creativecommons.org/licenses/LGPL/2.1/
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
package spimedb.util.geom;
/**
* An immutable origin + axis in 3D-Space.
*/
public class Axis3D {
/**
* Creates a new x-Axis3D object from the world origin.
*/
public static Axis3D xAxis() {
return new Axis3D(Vec3D.X_AXIS);
}
/**
* Creates a new y-Axis3D object from the world origin.
*/
public static Axis3D yAxis() {
return new Axis3D(Vec3D.Y_AXIS);
}
/**
* Creates a new z-Axis3D object from the world origin.
*/
public static Axis3D zAxis() {
return new Axis3D(Vec3D.Z_AXIS);
}
public final roVec3D origin;
public final roVec3D dir;
/**
* Creates a new z-Axis3D object from the world origin.
*/
public Axis3D() {
this(Vec3D.Z_AXIS);
}
public Axis3D(float x, float y, float z) {
this(new Vec3D(x, y, z));
}
public Axis3D(Ray3D ray) {
this(ray, ray.getDirection());
}
/**
* Creates a new Axis3D from the world origin in the given direction.
*
* @param dir
* direction vector
*/
public Axis3D(roVec3D dir) {
this(new Vec3D(), dir);
}
/**
* Creates a new Axis3D from the given origin and direction.
*
* @param o
* origin
* @param dir
* direction
*/
public Axis3D(roVec3D o, roVec3D dir) {
this.origin = o;
this.dir = dir.getNormalized();
}
}