/**
* License
* THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS
* CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE").
* THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.
* ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR
* COPYRIGHT LAW IS PROHIBITED.
*
* BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND
* AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE
* MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED
* HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
*
*/
package l1j.server.server.clientpackets;
import java.io.File;
import java.util.logging.Level;
import java.util.logging.Logger;
import l1j.server.server.ClientThread;
import l1j.server.server.datatables.CharacterTable;
import l1j.server.server.datatables.ClanMembersTable;
import l1j.server.server.datatables.ClanTable;
import l1j.server.server.model.L1Clan;
import l1j.server.server.model.L1War;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_CharReset;
import l1j.server.server.serverpackets.S_CharTitle;
import l1j.server.server.serverpackets.S_ClanAttention;
import l1j.server.server.serverpackets.S_ClanName;
import l1j.server.server.serverpackets.S_PacketBox;
import l1j.server.server.serverpackets.S_ServerMessage;
// Referenced classes of package l1j.server.server.clientpackets:
// ClientBasePacket
/**
* 處理收到由客戶端傳來離開血盟的封包
*/
public class C_LeaveClan extends ClientBasePacket {
private static final String C_LEAVE_CLAN = "[C] C_LeaveClan";
private static Logger _log = Logger.getLogger(C_LeaveClan.class.getName());
public C_LeaveClan(byte abyte0[], ClientThread clientthread) throws Exception {
super(abyte0);
String clan_name = readS();
L1PcInstance player = clientthread.getActiveChar();
if (player == null) {
return;
}
String player_name = player.getName();
int clan_id = player.getClanid();
if (clan_id == 0) {// 還沒加入血盟
return;
}
L1Clan clan = L1World.getInstance().getClan(clan_name);
if (clan != null) {
String clan_member_name[] = clan.getAllMembers();
int i;
if (player.isCrown() && player.getId() == clan.getLeaderId()) { //是王族而且是連盟王
int castleId = clan.getCastleId();
int houseId = clan.getHouseId();
if (castleId != 0 || houseId != 0) {
player.sendPackets(new S_ServerMessage(665)); // \f1城やアジトを所有した状態で血盟を解散することはできません。
return;
}
for (L1War war : L1World.getInstance().getWarList()) {
if (war.CheckClanInWar(clan_name)) {
player.sendPackets(new S_ServerMessage(302)); // \f1解散させることができません。
return;
}
}
for (i = 0; i < clan_member_name.length; i++) { // 取得所有血盟成員
L1PcInstance online_pc = L1World.getInstance().getPlayer(clan_member_name[i]);
if (online_pc != null) { // 在線上的血盟成員
online_pc.sendPackets(new S_ClanAttention());
online_pc.sendPackets(new S_ServerMessage(269, player_name, clan_name)); // 血盟的盟主%0%s解散了血盟
online_pc.sendPackets(new S_PacketBox(S_PacketBox.MSG_RANK_CHANGED, 0x0b, ""));
online_pc.sendPackets(new S_CharReset(online_pc.getId(), 0));
online_pc.sendPackets(new S_ClanName(online_pc, false));
online_pc.sendPackets(new S_ClanAttention());
online_pc.setClanid(0);
online_pc.setClanname("");
online_pc.setClanRank(0);
online_pc.setClanMemberId(0);
online_pc.setClanMemberNotes("");
online_pc.setTitle("");
online_pc.sendPackets(new S_CharTitle(online_pc.getId(), ""));
online_pc.broadcastPacket(new S_CharTitle(online_pc.getId(), ""));
online_pc.broadcastPacket(new S_CharReset(online_pc.getId(), 0));
online_pc.save(); // 儲存玩家資料到資料庫中
} else { // 非線上的血盟成員
try {
L1PcInstance offline_pc = CharacterTable.getInstance().restoreCharacter(clan_member_name[i]);
offline_pc.setClanid(0);
offline_pc.setClanname("");
offline_pc.setClanRank(0);
offline_pc.setTitle("");
offline_pc.save(); // 儲存玩家資料到資料庫中
} catch (Exception e) {
_log.log(Level.SEVERE, e.getLocalizedMessage(), e);
}
}
}
String emblem_file = String.valueOf(clan.getEmblemId());
File file = new File("emblem/" + emblem_file);
file.delete();
ClanTable.getInstance().deleteClan(clan_name);
ClanMembersTable.getInstance().deleteAllMember(clan.getClanId()); // 刪除所有成員資料
} else { // 除了聯盟王之外
L1PcInstance clanMember[] = clan.getOnlineClanMember();
for (i = 0; i < clanMember.length; i++) {
clanMember[i].sendPackets(new S_ServerMessage(178, player_name, clan_name)); // \f1%0が%1血盟を脱退しました。
}
if (clan.getWarehouseUsingChar() // 血盟成員使用血盟倉庫中
== player.getId()) {clan.setWarehouseUsingChar(0); // 移除使用血盟倉庫的成員
}
player.setClanid(0);
player.setClanname("");
player.setClanRank(0);
player.setClanMemberId(0);
player.setClanMemberNotes("");
player.setTitle("");
player.sendPackets(new S_CharTitle(player.getId(), ""));
player.broadcastPacket(new S_CharTitle(player.getId(), ""));
player.save(); // 儲存玩家資料到資料庫中
player.sendPackets(new S_ClanAttention());
player.sendPackets(new S_PacketBox(S_PacketBox.MSG_RANK_CHANGED, 0x0b, ""));
player.sendPackets(new S_CharReset(player.getId(), 0));
player.broadcastPacket(new S_CharReset(player.getId(), 0));
player.sendPackets(new S_ClanName(player, false));
clan.delMemberName(player_name);
ClanMembersTable.getInstance().deleteMember(player.getId());
}
} else {
player.setClanid(0);
player.setClanname("");
player.setClanRank(0);
player.setClanMemberId(0);
player.setClanMemberNotes("");
player.setTitle("");
player.sendPackets(new S_CharTitle(player.getId(), ""));
player.broadcastPacket(new S_CharTitle(player.getId(), ""));
player.sendPackets(new S_CharReset(player.getId(), 0));
player.broadcastPacket(new S_CharReset(player.getId(), 0));
player.save(); // 儲存玩家資料到資料庫中
player.sendPackets(new S_ServerMessage(178, player_name, clan_name)); // \f1%0が%1血盟を脱退しました。
ClanMembersTable.getInstance().deleteMember(player.getId());
}
}
@Override
public String getType() {
return C_LEAVE_CLAN;
}
}