/**
* License
* THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS
* CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE").
* THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.
* ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR
* COPYRIGHT LAW IS PROHIBITED.
*
* BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND
* AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE
* MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED
* HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
*
*/
package l1j.server.server.model;
import static l1j.server.server.model.skill.L1SkillId.AWAKEN_ANTHARAS;
import static l1j.server.server.model.skill.L1SkillId.AWAKEN_FAFURION;
import static l1j.server.server.model.skill.L1SkillId.AWAKEN_VALAKAS;
import static l1j.server.server.model.skill.L1SkillId.SHAPE_CHANGE;
import l1j.server.server.model.Instance.L1ItemInstance;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_ChangeShape;
import l1j.server.server.serverpackets.S_HPUpdate;
import l1j.server.server.serverpackets.S_OwnCharAttrDef;
import l1j.server.server.serverpackets.S_OwnCharStatus2;
import l1j.server.server.serverpackets.S_SPMR;
// Referenced classes of package l1j.server.server.model:
// L1Cooking
public class L1Awake {
private L1Awake() {
}
public static void start(L1PcInstance pc, int skillId) {
if (skillId == pc.getAwakeSkillId()) { // 再次咏唱時解除覺醒狀態
stop(pc);
}
else if (pc.getAwakeSkillId() != 0) { // 無法與其他覺醒狀態並存
return;
}
else {
if (skillId == AWAKEN_ANTHARAS) { // 覺醒:安塔瑞斯
pc.addMaxHp(127);
pc.sendPackets(new S_HPUpdate(pc.getCurrentHp(), pc.getMaxHp()));
if (pc.isInParty()) { // 組隊中
pc.getParty().updateMiniHP(pc);
}
pc.addAc(-12);
pc.sendPackets(new S_OwnCharStatus2(pc));
}
else if (skillId == AWAKEN_FAFURION) { // 覺醒:法力昂
pc.addMr(30);
pc.sendPackets(new S_SPMR(pc));
pc.addWind(30);
pc.addWater(30);
pc.addFire(30);
pc.addEarth(30);
pc.sendPackets(new S_OwnCharAttrDef(pc));
}
else if (skillId == AWAKEN_VALAKAS) { // 覺醒:巴拉卡斯
pc.addStr(5);
pc.addCon(5);
pc.addDex(5);
pc.addCha(5);
pc.addInt(5);
pc.addWis(5);
pc.sendPackets(new S_OwnCharStatus2(pc));
}
pc.setAwakeSkillId(skillId);
doPoly(pc);
pc.startMpReductionByAwake();
}
}
public static void stop(L1PcInstance pc) {
int skillId = pc.getAwakeSkillId();
if (skillId == AWAKEN_ANTHARAS) { // 覺醒:安塔瑞斯
pc.addMaxHp(-127);
pc.sendPackets(new S_HPUpdate(pc.getCurrentHp(), pc.getMaxHp()));
if (pc.isInParty()) { // パーティー中
pc.getParty().updateMiniHP(pc);
}
pc.addAc(12);
pc.sendPackets(new S_OwnCharAttrDef(pc));
}
else if (skillId == AWAKEN_FAFURION) { // 覺醒:法力昂
pc.addMr(-30);
pc.addWind(-30);
pc.addWater(-30);
pc.addFire(-30);
pc.addEarth(-30);
pc.sendPackets(new S_SPMR(pc));
pc.sendPackets(new S_OwnCharAttrDef(pc));
}
else if (skillId == AWAKEN_VALAKAS) { // 覺醒:巴拉卡斯
pc.addStr(-5);
pc.addCon(-5);
pc.addDex(-5);
pc.addCha(-5);
pc.addInt(-5);
pc.addWis(-5);
pc.sendPackets(new S_OwnCharStatus2(pc));
}
pc.setAwakeSkillId(0);
undoPoly(pc);
pc.stopMpReductionByAwake();
}
// 變身
public static void doPoly(L1PcInstance pc) {
int polyId = 6894;
if (pc.hasSkillEffect(SHAPE_CHANGE)) {
pc.killSkillEffectTimer(SHAPE_CHANGE);
}
L1ItemInstance weapon = pc.getWeapon();
boolean weaponTakeoff = (weapon != null && !L1PolyMorph.isEquipableWeapon(polyId, weapon.getItem().getType()));
if (weaponTakeoff) { // 解除武器時
pc.setCurrentWeapon(0);
}
pc.setTempCharGfx(polyId);
pc.sendPackets(new S_ChangeShape(pc.getId(), polyId, pc.getCurrentWeapon()));
if (pc.isGmInvis()) { // GM隱身
} else if (pc.isInvisble()) { // 一般隱身
pc.broadcastPacketForFindInvis(new S_ChangeShape(pc.getId(), polyId, pc.getCurrentWeapon()), true);
} else {
pc.broadcastPacket(new S_ChangeShape(pc.getId(), polyId, pc.getCurrentWeapon()));
}
pc.getInventory().takeoffEquip(polyId); // 是否將裝備的武器強制解除。
}
// 解除變身
public static void undoPoly(L1PcInstance pc) {
int classId = pc.getClassId();
pc.setTempCharGfx(classId);
if (!pc.isDead()) {
pc.sendPackets(new S_ChangeShape(pc.getId(), classId, pc.getCurrentWeapon()));
pc.broadcastPacket(new S_ChangeShape(pc.getId(), classId, pc.getCurrentWeapon()));
}
}
}