/** * License * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR * COPYRIGHT LAW IS PROHIBITED. * * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE * MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. * */ package l1j.server.server.templates; public class L1NpcChat { public L1NpcChat() { } private int _npcId; public int getNpcId() { return _npcId; } public void setNpcId(int i) { _npcId = i; } private int _chatTiming; public int getChatTiming() { return _chatTiming; } public void setChatTiming(int i) { _chatTiming = i; } private int _startDelayTime; public int getStartDelayTime() { return _startDelayTime; } public void setStartDelayTime(int i) { _startDelayTime = i; } private String _chatId1; public String getChatId1() { return _chatId1; } public void setChatId1(String s) { _chatId1 = s; } private String _chatId2; public String getChatId2() { return _chatId2; } public void setChatId2(String s) { _chatId2 = s; } private String _chatId3; public String getChatId3() { return _chatId3; } public void setChatId3(String s) { _chatId3 = s; } private String _chatId4; public String getChatId4() { return _chatId4; } public void setChatId4(String s) { _chatId4 = s; } private String _chatId5; public String getChatId5() { return _chatId5; } public void setChatId5(String s) { _chatId5 = s; } private int _chatInterval; public int getChatInterval() { return _chatInterval; } public void setChatInterval(int i) { _chatInterval = i; } private boolean _isShout; public boolean isShout() { return _isShout; } public void setShout(boolean flag) { _isShout = flag; } private boolean _isWorldChat; public boolean isWorldChat() { return _isWorldChat; } public void setWorldChat(boolean flag) { _isWorldChat = flag; } private boolean _isRepeat; public boolean isRepeat() { return _isRepeat; } public void setRepeat(boolean flag) { _isRepeat = flag; } private int _repeatInterval; public int getRepeatInterval() { return _repeatInterval; } public void setRepeatInterval(int i) { _repeatInterval = i; } private int _gameTime; public int getGameTime() { return _gameTime; } public void setGameTime(int i) { _gameTime = i; } }