/**
* License
* THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS
* CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE").
* THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.
* ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR
* COPYRIGHT LAW IS PROHIBITED.
*
* BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND
* AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE
* MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED
* HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
*
*/
package l1j.server.server.templates;
public class L1NpcChat {
public L1NpcChat() {
}
private int _npcId;
public int getNpcId() {
return _npcId;
}
public void setNpcId(int i) {
_npcId = i;
}
private int _chatTiming;
public int getChatTiming() {
return _chatTiming;
}
public void setChatTiming(int i) {
_chatTiming = i;
}
private int _startDelayTime;
public int getStartDelayTime() {
return _startDelayTime;
}
public void setStartDelayTime(int i) {
_startDelayTime = i;
}
private String _chatId1;
public String getChatId1() {
return _chatId1;
}
public void setChatId1(String s) {
_chatId1 = s;
}
private String _chatId2;
public String getChatId2() {
return _chatId2;
}
public void setChatId2(String s) {
_chatId2 = s;
}
private String _chatId3;
public String getChatId3() {
return _chatId3;
}
public void setChatId3(String s) {
_chatId3 = s;
}
private String _chatId4;
public String getChatId4() {
return _chatId4;
}
public void setChatId4(String s) {
_chatId4 = s;
}
private String _chatId5;
public String getChatId5() {
return _chatId5;
}
public void setChatId5(String s) {
_chatId5 = s;
}
private int _chatInterval;
public int getChatInterval() {
return _chatInterval;
}
public void setChatInterval(int i) {
_chatInterval = i;
}
private boolean _isShout;
public boolean isShout() {
return _isShout;
}
public void setShout(boolean flag) {
_isShout = flag;
}
private boolean _isWorldChat;
public boolean isWorldChat() {
return _isWorldChat;
}
public void setWorldChat(boolean flag) {
_isWorldChat = flag;
}
private boolean _isRepeat;
public boolean isRepeat() {
return _isRepeat;
}
public void setRepeat(boolean flag) {
_isRepeat = flag;
}
private int _repeatInterval;
public int getRepeatInterval() {
return _repeatInterval;
}
public void setRepeatInterval(int i) {
_repeatInterval = i;
}
private int _gameTime;
public int getGameTime() {
return _gameTime;
}
public void setGameTime(int i) {
_gameTime = i;
}
}