/*
* Copyright 2012-2015 Ray Holder
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package me.hao0.antares.common.retry;
import com.google.common.base.Preconditions;
import javax.annotation.Nonnull;
import javax.annotation.concurrent.Immutable;
import java.util.concurrent.TimeUnit;
/**
* Factory class for {@link StopStrategy} instances.
*
* @author JB
*/
public final class StopStrategies {
private static final StopStrategy NEVER_STOP = new NeverStopStrategy();
private StopStrategies() {
}
/**
* Returns a stop strategy which never stops retrying. It might be best to
* try not to abuse services with this kind of behavior when small wait
* intervals between retry attempts are being used.
*
* @return a stop strategy which never stops
*/
public static StopStrategy neverStop() {
return NEVER_STOP;
}
/**
* Returns a stop strategy which stops after N failed attempts.
*
* @param attemptNumber the number of failed attempts before stopping
* @return a stop strategy which stops after {@code attemptNumber} attempts
*/
public static StopStrategy stopAfterAttempt(int attemptNumber) {
return new StopAfterAttemptStrategy(attemptNumber);
}
/**
* Returns a stop strategy which stops after a given delay. If an
* unsuccessful attempt is made, this {@link StopStrategy} will check if the
* amount of time that's passed from the first attempt has exceeded the
* given delay amount. If it has exceeded this delay, then using this
* strategy causes the retrying to stop.
*
* @param delayInMillis the delay, in milliseconds, starting from first attempt
* @return a stop strategy which stops after {@code delayInMillis} time in milliseconds
* @deprecated Use {@link #stopAfterDelay(long, TimeUnit)} instead.
*/
@Deprecated
public static StopStrategy stopAfterDelay(long delayInMillis) {
return stopAfterDelay(delayInMillis, TimeUnit.MILLISECONDS);
}
/**
* Returns a stop strategy which stops after a given delay. If an
* unsuccessful attempt is made, this {@link StopStrategy} will check if the
* amount of time that's passed from the first attempt has exceeded the
* given delay amount. If it has exceeded this delay, then using this
* strategy causes the retrying to stop.
*
* @param duration the delay, starting from first attempt
* @param timeUnit the unit of the duration
* @return a stop strategy which stops after {@code delayInMillis} time in milliseconds
*/
public static StopStrategy stopAfterDelay(long duration, @Nonnull TimeUnit timeUnit) {
Preconditions.checkNotNull(timeUnit, "The time unit may not be null");
return new StopAfterDelayStrategy(timeUnit.toMillis(duration));
}
@Immutable
private static final class NeverStopStrategy implements StopStrategy {
@Override
public boolean shouldStop(Attempt failedAttempt) {
return false;
}
}
@Immutable
private static final class StopAfterAttemptStrategy implements StopStrategy {
private final int maxAttemptNumber;
public StopAfterAttemptStrategy(int maxAttemptNumber) {
Preconditions.checkArgument(maxAttemptNumber >= 1, "maxAttemptNumber must be >= 1 but is %d", maxAttemptNumber);
this.maxAttemptNumber = maxAttemptNumber;
}
@Override
public boolean shouldStop(Attempt failedAttempt) {
return failedAttempt.getAttemptNumber() >= maxAttemptNumber;
}
}
@Immutable
private static final class StopAfterDelayStrategy implements StopStrategy {
private final long maxDelay;
public StopAfterDelayStrategy(long maxDelay) {
Preconditions.checkArgument(maxDelay >= 0L, "maxDelay must be >= 0 but is %d", maxDelay);
this.maxDelay = maxDelay;
}
@Override
public boolean shouldStop(Attempt failedAttempt) {
return failedAttempt.getDelaySinceFirstAttempt() >= maxDelay;
}
}
}