package net.pms.util.tree;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.ChangeListener;
import javax.swing.plaf.ActionMapUIResource;
/**
* Maintenance tip - There were some tricks to getting this code
* working:
*
* 1. You have to overwite addMouseListener() to do nothing
* 2. You have to add a mouse event on mousePressed by calling
* super.addMouseListener()
* 3. You have to replace the UIActionMap for the keyboard event
* "pressed" with your own one.
* 4. You have to remove the UIActionMap for the keyboard event
* "released".
* 5. You have to grab focus when the next state is entered,
* otherwise clicking on the component won't get the focus.
* 6. You have to make a TristateDecorator as a button model that
* wraps the original button model and does state management.
*/
public class TristateCheckBox extends JCheckBox {
private static final long serialVersionUID = -8647081901507254068L;
/**
* This is a type-safe enumerated type
*/
public static class State {
private State() {
}
}
public static final State NOT_SELECTED = new State();
public static final State SELECTED = new State();
public static final State DONT_CARE = new State();
private final TristateDecorator model;
public TristateCheckBox(String text, Icon icon, State initial) {
super(text, icon);
// Add a listener for when the mouse is pressed
super.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
grabFocus();
model.nextState();
}
});
// Reset the keyboard action map
ActionMap map = new ActionMapUIResource();
map.put("pressed", new AbstractAction() {
private static final long serialVersionUID = -1454039331611902558L;
@Override
public void actionPerformed(ActionEvent e) {
grabFocus();
model.nextState();
}
});
map.put("released", null);
SwingUtilities.replaceUIActionMap(this, map);
// set the model to the adapted model
model = new TristateDecorator(getModel());
setModel(model);
setState(initial);
}
public TristateCheckBox(String text, State initial) {
this(text, null, initial);
}
public TristateCheckBox(String text) {
this(text, DONT_CARE);
}
public TristateCheckBox() {
this(null);
}
/**
* No one may add mouse listeners, not even Swing!
*/
@Override
public void addMouseListener(MouseListener l) {
}
/**
* Set the new state to either SELECTED, NOT_SELECTED or
* DONT_CARE. If state == null, it is treated as DONT_CARE.
*/
public void setState(State state) {
model.setState(state);
}
/**
* Return the current state, which is determined by the
* selection status of the model.
*/
public State getState() {
return model.getState();
}
@Override
public void setSelected(boolean b) {
if (b) {
setState(SELECTED);
} else {
setState(NOT_SELECTED);
}
}
/**
* Exactly which Design Pattern is this? Is it an Adapter,
* a Proxy or a Decorator? In this case, my vote lies with the
* Decorator, because we are extending functionality and
* "decorating" the original model with a more powerful model.
*/
private class TristateDecorator implements ButtonModel {
private final ButtonModel other;
private TristateDecorator(ButtonModel other) {
this.other = other;
}
private void setState(State state) {
if (state == NOT_SELECTED) {
other.setArmed(false);
setPressed(false);
setSelected(false);
} else if (state == SELECTED) {
other.setArmed(false);
setPressed(false);
setSelected(true);
} else { // either "null" or DONT_CARE
other.setArmed(true);
setPressed(true);
setSelected(true);
}
}
/**
* The current state is embedded in the selection / armed
* state of the model.
*
* We return the SELECTED state when the checkbox is selected
* but not armed, DONT_CARE state when the checkbox is
* selected and armed (grey) and NOT_SELECTED when the
* checkbox is deselected.
*/
private State getState() {
if (isSelected() && !isArmed()) {
// normal black tick
return SELECTED;
} else if (isSelected() && isArmed()) {
// don't care grey tick
return DONT_CARE;
} else {
// normal deselected
return NOT_SELECTED;
}
}
/**
* We rotate between NOT_SELECTED, SELECTED and DONT_CARE.
*/
private void nextState() {
State current = getState();
if (current == NOT_SELECTED) {
setState(SELECTED);
} else if (current == SELECTED) {
setState(DONT_CARE);
} else if (current == DONT_CARE) {
setState(NOT_SELECTED);
}
}
/**
* Filter: No one may change the armed status except us.
*/
@Override
public void setArmed(boolean b) {
}
/**
* We disable focusing on the component when it is not
* enabled.
*/
@Override
public void setEnabled(boolean b) {
setFocusable(b);
other.setEnabled(b);
}
/**
* All these methods simply delegate to the "other" model
* that is being decorated.
*/
@Override
public boolean isArmed() {
return other.isArmed();
}
@Override
public boolean isSelected() {
return other.isSelected();
}
@Override
public boolean isEnabled() {
return other.isEnabled();
}
@Override
public boolean isPressed() {
return other.isPressed();
}
@Override
public boolean isRollover() {
return other.isRollover();
}
@Override
public void setSelected(boolean b) {
other.setSelected(b);
}
@Override
public void setPressed(boolean b) {
other.setPressed(b);
}
@Override
public void setRollover(boolean b) {
other.setRollover(b);
}
@Override
public void setMnemonic(int key) {
other.setMnemonic(key);
}
@Override
public int getMnemonic() {
return other.getMnemonic();
}
@Override
public void setActionCommand(String s) {
other.setActionCommand(s);
}
@Override
public String getActionCommand() {
return other.getActionCommand();
}
@Override
public void setGroup(ButtonGroup group) {
other.setGroup(group);
}
@Override
public void addActionListener(ActionListener l) {
other.addActionListener(l);
}
@Override
public void removeActionListener(ActionListener l) {
other.removeActionListener(l);
}
@Override
public void addItemListener(ItemListener l) {
other.addItemListener(l);
}
@Override
public void removeItemListener(ItemListener l) {
other.removeItemListener(l);
}
@Override
public void addChangeListener(ChangeListener l) {
other.addChangeListener(l);
}
@Override
public void removeChangeListener(ChangeListener l) {
other.removeChangeListener(l);
}
@Override
public Object[] getSelectedObjects() {
return other.getSelectedObjects();
}
}
}