/* * Copyright (c) 2010, Frederik Vanhoutte This library is free software; you can * redistribute it and/or modify it under the terms of the GNU Lesser General * Public License as published by the Free Software Foundation; either version * 2.1 of the License, or (at your option) any later version. * http://creativecommons.org/licenses/LGPL/2.1/ This library is distributed in * the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See * the GNU Lesser General Public License for more details. You should have * received a copy of the GNU Lesser General Public License along with this * library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, * Fifth Floor, Boston, MA 02110-1301 USA */ package wblut.geom; import wblut.math.WB_Fast; // TODO: Auto-generated Javadoc /** * 3D Ray. */ public class WB_Ray2D { /** Origin. */ private WB_Point2d origin; /**Direction. */ private WB_Point2d direction; /** * Instantiates a new WB_Ray2D. */ public WB_Ray2D() { origin = new WB_Point2d(); direction = new WB_Point2d(1, 0); } /** * Instantiates a new WB_Ray2D. * * @param o origin * @param d direction */ public WB_Ray2D(final WB_Point2d o, final WB_Point2d d) { origin = o.get(); direction = d.get(); direction.normalize(); } /** * Set ray. * * @param o origin * @param d direction */ public void set(final WB_Point2d o, final WB_Point2d d) { origin = o.get(); direction = d.get(); direction.normalize(); } /** * Set ray. * * @param p1 origin * @param p2 point on ray */ public void setFromPoints(final WB_Point2d p1, final WB_Point2d p2) { origin = p1.get(); direction = p2.subAndCopy(p1); direction.normalize(); } /** * Get point along ray. * * @param t positive distance from origin * @return point */ public WB_Point2d getPoint(final double t) { final WB_Point2d result = new WB_Point2d(direction); result.scale(WB_Fast.max(0, t)); result.moveBy(origin); return result; } /** * Get point along ray. * * @param t positive distance from origin * @param p WB_XY to store result * @return the point into */ public void getPointInto(final double t, final WB_Point2d p) { p.moveTo(direction); if (t > 0) { p.scale(t); } p.moveBy(origin); } /** * Get origin. * * @return the WB_XY */ public WB_Point2d getOrigin() { return origin; } /** * Get direction. * * @return the WB_Vctor */ public WB_Point2d getDirection() { return direction; } }