package net.hvidtfeldts.fragapi;
import java.io.IOException;
import com.jogamp.opengl.util.glsl.ShaderCode;
public final class Files {
private Files() {
};
public static StringBuilder read(String fileName) {
try {
return (StringBuilder) ShaderCode.readShaderSource(FrameBufferBase.class, "Shaders/" + fileName, true);
}
catch (IOException e) {
throw new RuntimeException(fileName);
}
}
}