/* * Copyright (c) 2010, Frederik Vanhoutte This library is free software; you can * redistribute it and/or modify it under the terms of the GNU Lesser General * Public License as published by the Free Software Foundation; either version * 2.1 of the License, or (at your option) any later version. * http://creativecommons.org/licenses/LGPL/2.1/ This library is distributed in * the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See * the GNU Lesser General Public License for more details. You should have * received a copy of the GNU Lesser General Public License along with this * library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, * Fifth Floor, Boston, MA 02110-1301 USA */ package wblut.geom; import java.util.List; // TODO: Auto-generated Javadoc /** * The Interface WB_Polygon. */ public interface WB_Polygon { /** * Sets the. * * @param poly the poly */ public void set(final WB_Polygon poly); /** * Closest point on polygon to given point. * * @param p point * @return closest point of polygon */ public WB_Point3d closestPoint(final WB_Point3d p); /** * Index of closest point on polygon to given point. * * @param p point * @return index of closest point of polygon */ public int closestIndex(final WB_Point3d p); /** * Plane of polygon. * * @return plane */ public WB_Plane getPlane(); /** * Checks if point at index is convex. * * @param i index * @return WB.VertexType.FLAT,WB.VertexType.CONVEX,WB.VertexType.CONCAVE */ public WB_VertexType2D isConvex(final int i); /** * Triangulate polygon. * * @return arrayList of WB_IndexedTriangle, points are not copied */ public List<WB_IndexedTriangle> triangulate(); /** * Gets the segments. * * @return the segments */ public List<WB_IndexedSegment> getSegments(); /** * To polygon2 d. * * @return the w b_ polygon2 d */ public WB_Polygon2D toPolygon2D(); /** * Gets the n. * * @return the n */ public int getN(); /** * Gets the index. * * @param i the i * @return the index */ public int getIndex(int i); /** * Gets the point. * * @param i the i * @return the point */ public WB_Point3d getPoint(int i); /** * Gets the points. * * @return the points */ public WB_Point3d[] getPoints(); }