package com.maceswinger.utils;
import static org.lwjgl.opengl.GL11.glDeleteTextures;
import static org.lwjgl.opengl.GL11.glGenTextures;
public class Textures {
public static String[] gui = {"bitmapfont"};
public static String[] gui_mainmenu = {"BG_Ground","BG_Sky","Logo", "Vignette"};
public static String[] gui_mainmenu_Uthgourd = {"LeftHand","Legs", "Torso"};
public static String[] gui_mainmenu_B_Backs = {"Mods","Play","Quit", "Settings"};
public static String[] gui_mainmenu_B_Text = {"Mods","Play","Quit", "Settings"};
public static String[] textures ={"bitmapfont","BG_Ground","BG_Sky","Logo", "Vignette","LeftHand","Legs", "Torso","Mods","Play","Quit", "Settings","ModsT","PlayT","QuitT", "SettingsT"};
public static int[] textureID = new int[textures.length];
public static void loadAll() {
for (int i = 0; i < textures.length; i++) {
textureID[i] = glGenTextures();
TextureBinder.bindTexture("gui/" + textures[i] + ".png", textureID[i]);
}
}
public static void deleteAll() {
for (int i = 0; i < textureID.length; i++) {
glDeleteTextures(textureID[i]);
}
}
}