package com.maceswinger;
import org.lwjgl.opengl.GL11;
public class Texture {
private int id;
public float width;
public float height;
public Texture(int glID, float width, float height) {
this.id = glID;
this.width = width;
this.height = height;
}
public void bind() {
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id);
}
}