package core; import com.maceswinger.items.Condition; import com.maceswinger.items.Material; import com.maceswinger.mods.Mod; import com.maceswinger.mods.ModInfo; import com.maceswinger.mods.ModTexture; import com.maceswinger.mods.TextureType; import com.maceswinger.mods.Tile; @ModInfo public class ModExample extends Mod { public static final Material STEEL = new Material(102, "Steel", 40); public static final Condition MIGHTYFINE = new Condition(102, "Mighy Fine", 30); public static final ModTexture TILES = new ModTexture(TextureType.TILE, "tileset"); public static final ModTexture p = new ModTexture(TextureType.TILE, "poo"); public static final Tile tile = new Tile("poo",p,0,0); public void init() { registerMaterial(STEEL); registerCondition(MIGHTYFINE); addTexture(TILES); addTexture(p); addTile(tile); } @Override public void info() { name = "Example Mod"; desc = "how lovely"; } }