package core;
import com.maceswinger.items.Condition;
import com.maceswinger.items.Material;
import com.maceswinger.mods.Mod;
import com.maceswinger.mods.ModInfo;
import com.maceswinger.mods.ModTexture;
import com.maceswinger.mods.TextureType;
import com.maceswinger.mods.Tile;
@ModInfo
public class ModExample extends Mod {
public static final Material STEEL = new Material(102, "Steel", 40);
public static final Condition MIGHTYFINE = new Condition(102, "Mighy Fine", 30);
public static final ModTexture TILES = new ModTexture(TextureType.TILE, "tileset");
public static final ModTexture p = new ModTexture(TextureType.TILE, "poo");
public static final Tile tile = new Tile("poo",p,0,0);
public void init() {
registerMaterial(STEEL);
registerCondition(MIGHTYFINE);
addTexture(TILES);
addTexture(p);
addTile(tile);
}
@Override
public void info() {
name = "Example Mod";
desc = "how lovely";
}
}