package com.maceswinger.client.render; import static org.lwjgl.opengl.GL11.*; import org.magnos.entity.Entity; import org.magnos.entity.Renderer; import com.maceswinger.Assets; import com.maceswinger.Color; import com.maceswinger.Components; import com.maceswinger.Sprite; import com.maceswinger.Vector2; public class SpriteRenderer implements Renderer { public static Vector2 mainCamera; public String spriteSheet; public String sprite; public SpriteRenderer(String spriteSheet, String sprite) { this.spriteSheet = spriteSheet; this.sprite = sprite; } @Override public Renderer create(Entity e) { return new SpriteRenderer(spriteSheet, sprite); } @Override public void begin(Entity e, Object drawState) { Sprite t = Assets.get(spriteSheet, sprite); Color col = Color.white(); if (e.has(Components.color)) col = e.get(Components.color); if (e.has(Components.position)) { Vector2 pos = new Vector2(e.get(Components.position)); t.draw(pos, col); } } @Override public void end(Entity e, Object drawState) { } @Override public void destroy(Entity e) { } @Override public void notify(Entity e, int message) { } }