package net.glowstone.generator.objects.trees; import net.glowstone.util.BlockStateDelegate; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.BlockFace; import org.bukkit.block.BlockState; import java.util.Random; public class SwampTree extends CocoaTree { public SwampTree(Random random, Location location, BlockStateDelegate delegate) { super(random, location, delegate); setOverridables( Material.AIR, Material.LEAVES ); setHeight(random.nextInt(4) + 5); setTypes(0, 0); } @Override public boolean canPlaceOn() { final BlockState state = delegate.getBlockState(loc.getBlock().getRelative(BlockFace.DOWN).getLocation()); return state.getType() == Material.GRASS || state.getType() == Material.DIRT; } @Override public boolean canPlace() { for (int y = loc.getBlockY(); y <= loc.getBlockY() + 1 + height; y++) { // Space requirement int radius = 1; // default radius if above first block if (y == loc.getBlockY()) { radius = 0; // radius at source block y is 0 (only trunk) } else if (y >= loc.getBlockY() + 1 + height - 2) { radius = 3; // max radius starting at leaves bottom } // check for block collision on horizontal slices for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius; x++) { for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius; z++) { if (y >= 0 && y < 256) { // we can overlap some blocks around final Material type = delegate.getBlockState(loc.getWorld(), x, y, z).getType(); if (!overridables.contains(type)) { // the trunk can be immersed by 1 block of water if (type == Material.WATER || type == Material.STATIONARY_WATER) { if (y > loc.getBlockY()) { return false; } } else { return false; } } } else { // height out of range return false; } } } } return true; } @Override public boolean generate() { Location l = loc.clone(); while ((l.getBlock().getRelative(BlockFace.DOWN).getType() == Material.WATER || l.getBlock().getRelative(BlockFace.DOWN).getType() == Material.STATIONARY_WATER)) { l.subtract(0, 1, 0); } if (!canHeightFit() || !canPlaceOn() || !canPlace()) { return false; } // generate the leaves for (int y = l.getBlockY() + height - 3; y <= l.getBlockY() + height; y++) { int n = y - (l.getBlockY() + height); int radius = 2 - n / 2; for (int x = l.getBlockX() - radius; x <= l.getBlockX() + radius; x++) { for (int z = l.getBlockZ() - radius; z <= l.getBlockZ() + radius; z++) { if (Math.abs(x - l.getBlockX()) != radius || Math.abs(z - l.getBlockZ()) != radius || (random.nextBoolean() && n != 0)) { final Material material = delegate.getBlockState(l.getWorld(), x, y, z).getType(); if (material == Material.AIR || material == Material.LEAVES) { delegate.setTypeAndRawData(l.getWorld(), x, y, z, Material.LEAVES, leavesType); } } } } } // generate the trunk for (int y = 0; y < height; y++) { final Material material = delegate.getBlockState(l.getWorld(), l.getBlockX(), l.getBlockY() + y, l.getBlockZ()).getType(); if (material == Material.AIR || material == Material.LEAVES || material == Material.WATER || material == Material.STATIONARY_WATER) { delegate.setTypeAndRawData(l.getWorld(), l.getBlockX(), l.getBlockY() + y, l.getBlockZ(), Material.LOG, logType); } } // add some vines on the leaves addVinesOnLeaves(); // block below trunk is always dirt delegate.setTypeAndRawData(l.getWorld(), l.getBlockX(), l.getBlockY() - 1, l.getBlockZ(), Material.DIRT, 0); return true; } }