package net.glowstone.entity; import com.flowpowered.networking.Message; import net.glowstone.entity.meta.profile.PlayerProfile; import net.glowstone.entity.objects.GlowItem; import net.glowstone.inventory.*; import net.glowstone.net.message.play.entity.EntityEquipmentMessage; import net.glowstone.net.message.play.entity.EntityHeadRotationMessage; import net.glowstone.net.message.play.entity.SpawnPlayerMessage; import net.glowstone.util.Position; import org.apache.commons.lang.Validate; import org.bukkit.GameMode; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.HumanEntity; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.inventory.InventoryType; import org.bukkit.inventory.EntityEquipment; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.InventoryView; import org.bukkit.inventory.ItemStack; import org.bukkit.permissions.PermissibleBase; import org.bukkit.permissions.Permission; import org.bukkit.permissions.PermissionAttachment; import org.bukkit.permissions.PermissionAttachmentInfo; import org.bukkit.plugin.Plugin; import org.bukkit.util.Vector; import java.util.LinkedList; import java.util.List; import java.util.Set; import java.util.UUID; /** * Represents a human entity, such as an NPC or a player. */ public abstract class GlowHumanEntity extends GlowLivingEntity implements HumanEntity { /** * The player profile with name and UUID information. */ private final PlayerProfile profile; /** * The inventory of this human. */ private final GlowPlayerInventory inventory = new GlowPlayerInventory(this); /** * The ender chest inventory of this human. */ private final GlowInventory enderChest = new GlowInventory(this, InventoryType.ENDER_CHEST); /** * The item the player has on their cursor. */ private ItemStack itemOnCursor; /** * Whether this human is sleeping or not. */ protected boolean sleeping = false; /** * How long this human has been sleeping. */ private int sleepingTicks = 0; /** * This human's PermissibleBase for permissions. */ protected PermissibleBase permissions; /** * Whether this human is considered an op. */ private boolean isOp; /** * The player's active game mode */ private GameMode gameMode; /** * The player's currently open inventory */ private InventoryView inventoryView; /** * Creates a human within the specified world and with the specified name. * @param location The location. * @param profile The human's profile with name and UUID information. */ public GlowHumanEntity(Location location, PlayerProfile profile) { super(location); this.profile = profile; permissions = new PermissibleBase(this); gameMode = server.getDefaultGameMode(); inventoryView = new GlowInventoryView(this); addViewer(inventoryView.getTopInventory()); addViewer(inventoryView.getBottomInventory()); } //////////////////////////////////////////////////////////////////////////// // Internals @Override public void setUniqueId(UUID uuid) { // silently allow setting the same UUID again if (!profile.getUniqueId().equals(uuid)) { throw new IllegalStateException("UUID of " + this + " is already " + profile.getUniqueId()); } } @Override public List<Message> createSpawnMessage() { List<Message> result = new LinkedList<>(); // spawn player int x = Position.getIntX(location); int y = Position.getIntY(location); int z = Position.getIntZ(location); int yaw = Position.getIntYaw(location); int pitch = Position.getIntPitch(location); result.add(new SpawnPlayerMessage(id, profile.getUniqueId(), x, y, z, yaw, pitch, 0, metadata.getEntryList())); // head facing result.add(new EntityHeadRotationMessage(id, yaw)); // equipment EntityEquipment equipment = getEquipment(); result.add(new EntityEquipmentMessage(id, 0, equipment.getItemInHand())); for (int i = 0; i < 4; i++) { result.add(new EntityEquipmentMessage(id, i + 1, equipment.getArmorContents()[i])); } return result; } @Override public void pulse() { super.pulse(); if (sleeping) { ++sleepingTicks; } else { sleepingTicks = 0; } } /** * Get this human entity's PlayerProfile with associated data. * @return The PlayerProfile. */ public final PlayerProfile getProfile() { return profile; } //////////////////////////////////////////////////////////////////////////// // Properties @Override public String getName() { return profile.getName(); } @Override public UUID getUniqueId() { return profile.getUniqueId(); } @Override public boolean isSleeping() { return sleeping; } @Override public int getSleepTicks() { return sleepingTicks; } @Override public GameMode getGameMode() { return gameMode; } @Override public void setGameMode(GameMode mode) { gameMode = mode; } @Override public boolean isBlocking() { return false; } @Override public int getExpToLevel() { throw new UnsupportedOperationException("Non-player HumanEntity has no level"); } @Override public EntityEquipment getEquipment() { return inventory; } //////////////////////////////////////////////////////////////////////////// // Permissions @Override public boolean isPermissionSet(String name) { return permissions.isPermissionSet(name); } @Override public boolean isPermissionSet(Permission perm) { return permissions.isPermissionSet(perm); } @Override public boolean hasPermission(String name) { return permissions.hasPermission(name); } @Override public boolean hasPermission(Permission perm) { return permissions.hasPermission(perm); } @Override public PermissionAttachment addAttachment(Plugin plugin) { return permissions.addAttachment(plugin); } @Override public PermissionAttachment addAttachment(Plugin plugin, int ticks) { return permissions.addAttachment(plugin, ticks); } @Override public PermissionAttachment addAttachment(Plugin plugin, String name, boolean value) { return permissions.addAttachment(plugin, name, value); } @Override public PermissionAttachment addAttachment(Plugin plugin, String name, boolean value, int ticks) { return permissions.addAttachment(plugin, name, value, ticks); } @Override public void removeAttachment(PermissionAttachment attachment) { permissions.removeAttachment(attachment); } @Override public void recalculatePermissions() { permissions.recalculatePermissions(); } @Override public Set<PermissionAttachmentInfo> getEffectivePermissions() { return permissions.getEffectivePermissions(); } @Override public boolean isOp() { return isOp; } @Override public void setOp(boolean value) { isOp = value; recalculatePermissions(); } //////////////////////////////////////////////////////////////////////////// // Health @Override public boolean canTakeDamage(EntityDamageEvent.DamageCause damageCause) { return (gameMode == GameMode.SURVIVAL || gameMode == GameMode.ADVENTURE) && super.canTakeDamage(damageCause); } //////////////////////////////////////////////////////////////////////////// // Inventory @Override public GlowPlayerInventory getInventory() { return inventory; } @Override public ItemStack getItemInHand() { return getInventory().getItemInHand(); } @Override public void setItemInHand(ItemStack item) { getInventory().setItemInHand(item); } @Override public ItemStack getItemOnCursor() { return itemOnCursor; } @Override public void setItemOnCursor(ItemStack item) { itemOnCursor = item; } @Override public Inventory getEnderChest() { return enderChest; } @Override public boolean setWindowProperty(InventoryView.Property prop, int value) { // nb: does not actually send anything return prop.getType() == inventoryView.getType(); } @Override public InventoryView getOpenInventory() { return inventoryView; } @Override public InventoryView openInventory(Inventory inventory) { InventoryView view = new GlowInventoryView(this, inventory); openInventory(view); return view; } @Override public InventoryView openWorkbench(Location location, boolean force) { if (location == null) { location = getLocation(); } if (!force && location.getBlock().getType() != Material.WORKBENCH) { return null; } return openInventory(new GlowCraftingInventory(this, InventoryType.WORKBENCH)); } @Override public InventoryView openEnchanting(Location location, boolean force) { if (location == null) { location = getLocation(); } if (!force && location.getBlock().getType() != Material.ENCHANTMENT_TABLE) { return null; } return openInventory(new GlowEnchantingInventory(this)); } @Override public void openInventory(InventoryView inventory) { Validate.notNull(inventory); this.inventory.getDragTracker().reset(); // stop viewing the old inventory and start viewing the new one // todo: drop items if the old inventory is being destroyed removeViewer(inventoryView.getTopInventory()); removeViewer(inventoryView.getBottomInventory()); inventoryView = inventory; addViewer(inventoryView.getTopInventory()); addViewer(inventoryView.getBottomInventory()); } @Override public void closeInventory() { if (getGameMode() != GameMode.CREATIVE && getItemOnCursor() != null) { drop(getItemOnCursor()); } setItemOnCursor(null); openInventory(new GlowInventoryView(this)); } private void addViewer(Inventory inventory) { if (inventory instanceof GlowInventory) { ((GlowInventory) inventory).addViewer(this); } } private void removeViewer(Inventory inventory) { if (inventory instanceof GlowInventory) { ((GlowInventory) inventory).removeViewer(this); } } /** * Drops the item this entity currently has in its hands and remove the * item from the HumanEntity's inventory. * @param wholeStack True if the whole stack should be dropped */ public void dropItemInHand(boolean wholeStack) { ItemStack stack = getItemInHand(); if (stack == null || stack.getType() == Material.AIR || stack.getAmount() < 1) { return; } ItemStack dropping = stack.clone(); if (!wholeStack) { dropping.setAmount(1); } GlowItem dropped = drop(dropping); if (dropped == null) { return; } if (stack.getAmount() == 1 || wholeStack) { setItemInHand(null); } else { ItemStack now = stack.clone(); now.setAmount(now.getAmount() - 1); setItemInHand(now); } } /** * Spawns a new {@link GlowItem} in the world, as if this HumanEntity had * dropped it. Note that this does NOT remove the item from the inventory. * @param stack The item to drop * @return the GlowItem that was generated, or null if the spawning was cancelled * @throws IllegalArgumentException if the stack is null or has an amount less than one */ public GlowItem drop(ItemStack stack) { Validate.notNull(stack, "stack must not be null"); Validate.isTrue(stack.getAmount() > 0, "stack amount must be greater than zero"); Location dropLocation = location.clone(); dropLocation.add(0, getEyeHeight(true) - 0.3, 0); GlowItem dropItem = world.dropItem(dropLocation, stack); Vector vel = location.getDirection().multiply(0.3f); vel.setY(vel.getY() + 0.1F); dropItem.setVelocity(vel); return dropItem; } }