package com.progwml6.natura.world.dimension; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import com.progwml6.natura.nether.NaturaNether; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.pattern.BlockMatcher; import net.minecraft.entity.EnumCreatureType; import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.ChunkPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraft.world.biome.Biome; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.ChunkPrimer; import net.minecraft.world.chunk.IChunkGenerator; import net.minecraft.world.gen.MapGenBase; import net.minecraft.world.gen.MapGenCavesHell; import net.minecraft.world.gen.NoiseGeneratorOctaves; import net.minecraft.world.gen.feature.WorldGenBush; import net.minecraft.world.gen.feature.WorldGenGlowStone1; import net.minecraft.world.gen.feature.WorldGenGlowStone2; import net.minecraft.world.gen.feature.WorldGenHellLava; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraft.world.gen.structure.MapGenNetherBridge; public class ChunkProviderNetherite implements IChunkGenerator { protected static final IBlockState AIR = Blocks.AIR.getDefaultState(); protected static final IBlockState NETHERRACK = Blocks.NETHERRACK.getDefaultState(); protected static final IBlockState BEDROCK = Blocks.BEDROCK.getDefaultState(); protected static final IBlockState LAVA = Blocks.LAVA.getDefaultState(); protected static final IBlockState GRAVEL = Blocks.GRAVEL.getDefaultState(); protected static final IBlockState SOUL_SAND = Blocks.SOUL_SAND.getDefaultState(); protected static final IBlockState TAINTED_SOIL = NaturaNether.netherTaintedSoil.getDefaultState(); protected static final IBlockState HEAT_SAND = NaturaNether.netherHeatSand.getDefaultState(); private final World world; private final boolean generateStructures; private final Random rand; /** Holds the noise used to determine whether slowsand can be generated at a location */ private double[] slowsandNoise = new double[256]; private double[] gravelNoise = new double[256]; private double[] depthBuffer = new double[256]; private double[] buffer; private NoiseGeneratorOctaves lperlinNoise1; private NoiseGeneratorOctaves lperlinNoise2; private NoiseGeneratorOctaves perlinNoise1; /** Determines whether slowsand or gravel can be generated at a location */ private NoiseGeneratorOctaves slowsandGravelNoiseGen; /** Determines whether something other than nettherack can be generated at a location */ private NoiseGeneratorOctaves netherrackExculsivityNoiseGen; public NoiseGeneratorOctaves scaleNoise; public NoiseGeneratorOctaves depthNoise; private final WorldGenNetheriteFire fireFeature = new WorldGenNetheriteFire(); private final WorldGenGlowStone1 lightGemGen = new WorldGenGlowStone1(); private final WorldGenGlowStone2 hellPortalGen = new WorldGenGlowStone2(); private final WorldGenerator quartzGen = new WorldGenMinable(Blocks.QUARTZ_ORE.getDefaultState(), 14, BlockMatcher.forBlock(Blocks.NETHERRACK)); private final WorldGenerator magmaGen = new WorldGenMinable(Blocks.MAGMA.getDefaultState(), 33, BlockMatcher.forBlock(Blocks.NETHERRACK)); private final WorldGenHellLava lavaTrapGen = new WorldGenHellLava(Blocks.FLOWING_LAVA, true); private final WorldGenHellLava hellSpringGen = new WorldGenHellLava(Blocks.FLOWING_LAVA, false); private final WorldGenBush brownMushroomFeature = new WorldGenBush(Blocks.BROWN_MUSHROOM); private final WorldGenBush redMushroomFeature = new WorldGenBush(Blocks.RED_MUSHROOM); protected MapGenNetherBridge genNetherBridge = new MapGenNetherBridge(); private MapGenBase genNetherCaves = new MapGenCavesHell(); double[] pnr; double[] ar; double[] br; double[] noiseData4; double[] dr; public ChunkProviderNetherite(World worldIn, boolean p_i45637_2_, long seed) { this.world = worldIn; this.generateStructures = p_i45637_2_; this.rand = new Random(seed); this.lperlinNoise1 = new NoiseGeneratorOctaves(this.rand, 16); this.lperlinNoise2 = new NoiseGeneratorOctaves(this.rand, 16); this.perlinNoise1 = new NoiseGeneratorOctaves(this.rand, 8); this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.rand, 4); this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.rand, 4); this.scaleNoise = new NoiseGeneratorOctaves(this.rand, 10); this.depthNoise = new NoiseGeneratorOctaves(this.rand, 16); worldIn.setSeaLevel(63); net.minecraftforge.event.terraingen.InitNoiseGensEvent.ContextHell ctx = new net.minecraftforge.event.terraingen.InitNoiseGensEvent.ContextHell(lperlinNoise1, lperlinNoise2, perlinNoise1, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, scaleNoise, depthNoise); ctx = net.minecraftforge.event.terraingen.TerrainGen.getModdedNoiseGenerators(worldIn, this.rand, ctx); this.lperlinNoise1 = ctx.getLPerlin1(); this.lperlinNoise2 = ctx.getLPerlin2(); this.perlinNoise1 = ctx.getPerlin(); this.slowsandGravelNoiseGen = ctx.getPerlin2(); this.netherrackExculsivityNoiseGen = ctx.getPerlin3(); this.scaleNoise = ctx.getScale(); this.depthNoise = ctx.getDepth(); this.genNetherBridge = (MapGenNetherBridge) net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(genNetherBridge, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_BRIDGE); this.genNetherCaves = net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(genNetherCaves, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_CAVE); } public void prepareHeights(int p_185936_1_, int p_185936_2_, ChunkPrimer primer) { int j = this.world.getSeaLevel() / 2 + 1; this.buffer = this.getHeights(this.buffer, p_185936_1_ * 4, 0, p_185936_2_ * 4, 5, 17, 5); for (int j1 = 0; j1 < 4; ++j1) { for (int k1 = 0; k1 < 4; ++k1) { for (int l1 = 0; l1 < 16; ++l1) { double d1 = this.buffer[((j1 + 0) * 5 + k1 + 0) * 17 + l1 + 0]; double d2 = this.buffer[((j1 + 0) * 5 + k1 + 1) * 17 + l1 + 0]; double d3 = this.buffer[((j1 + 1) * 5 + k1 + 0) * 17 + l1 + 0]; double d4 = this.buffer[((j1 + 1) * 5 + k1 + 1) * 17 + l1 + 0]; double d5 = (this.buffer[((j1 + 0) * 5 + k1 + 0) * 17 + l1 + 1] - d1) * 0.125D; double d6 = (this.buffer[((j1 + 0) * 5 + k1 + 1) * 17 + l1 + 1] - d2) * 0.125D; double d7 = (this.buffer[((j1 + 1) * 5 + k1 + 0) * 17 + l1 + 1] - d3) * 0.125D; double d8 = (this.buffer[((j1 + 1) * 5 + k1 + 1) * 17 + l1 + 1] - d4) * 0.125D; for (int i2 = 0; i2 < 8; ++i2) { double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * 0.25D; double d13 = (d4 - d2) * 0.25D; for (int j2 = 0; j2 < 4; ++j2) { double d15 = d10; double d16 = (d11 - d10) * 0.25D; for (int k2 = 0; k2 < 4; ++k2) { IBlockState iblockstate = null; if (l1 * 8 + i2 < j) { iblockstate = LAVA; } if (d15 > 0.0D) { iblockstate = NETHERRACK; } if (d15 > 56.0D) { iblockstate = TAINTED_SOIL; } int l2 = j2 + j1 * 4; int i3 = i2 + l1 * 8; int j3 = k2 + k1 * 4; primer.setBlockState(l2, i3, j3, iblockstate); d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } public void buildSurfaces(int p_185937_1_, int p_185937_2_, ChunkPrimer primer) { if (!net.minecraftforge.event.ForgeEventFactory.onReplaceBiomeBlocks(this, p_185937_1_, p_185937_2_, primer, this.world)) return; int i = this.world.getSeaLevel() + 1; this.slowsandNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.slowsandNoise, p_185937_1_ * 16, p_185937_2_ * 16, 0, 16, 16, 1, 0.03125D, 0.03125D, 1.0D); this.gravelNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.gravelNoise, p_185937_1_ * 16, 109, p_185937_2_ * 16, 16, 1, 16, 0.03125D, 1.0D, 0.03125D); this.depthBuffer = this.netherrackExculsivityNoiseGen.generateNoiseOctaves(this.depthBuffer, p_185937_1_ * 16, p_185937_2_ * 16, 0, 16, 16, 1, 0.0625D, 0.0625D, 0.0625D); for (int j = 0; j < 16; ++j) { for (int k = 0; k < 16; ++k) { boolean flag = this.slowsandNoise[j + k * 16] + this.rand.nextDouble() * 0.2D > 0.0D; boolean flag1 = this.gravelNoise[j + k * 16] + this.rand.nextDouble() * 0.2D > 0.0D; int l = (int) (this.depthBuffer[j + k * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D); int i1 = -1; IBlockState iblockstate = NETHERRACK; IBlockState iblockstate1 = TAINTED_SOIL; for (int j1 = 127; j1 >= 0; --j1) { if (j1 < 127 - this.rand.nextInt(5) && j1 > this.rand.nextInt(5)) { IBlockState iblockstate2 = primer.getBlockState(k, j1, j); if (iblockstate2.getBlock() != null && iblockstate2.getMaterial() != Material.AIR) { if (iblockstate2.getBlock() == Blocks.NETHERRACK) { if (i1 == -1) { if (l <= 0) { iblockstate = AIR; iblockstate1 = NETHERRACK; } else if (j1 >= i - 4 && j1 <= i + 1) { iblockstate = NETHERRACK; iblockstate1 = TAINTED_SOIL; if (flag1) { iblockstate = GRAVEL; iblockstate1 = NETHERRACK; } if (flag) { iblockstate = SOUL_SAND; iblockstate1 = HEAT_SAND; } } if (j1 < i && (iblockstate == null || iblockstate.getMaterial() == Material.AIR)) { iblockstate = LAVA; } i1 = l; if (j1 >= i - 1) { primer.setBlockState(k, j1, j, iblockstate); } else { primer.setBlockState(k, j1, j, iblockstate1); } } else if (i1 > 0) { --i1; primer.setBlockState(k, j1, j, iblockstate1); } } } else { i1 = -1; } } else { primer.setBlockState(k, j1, j, BEDROCK); } } } } } @Override public Chunk provideChunk(int x, int z) { this.rand.setSeed(x * 341873128712L + z * 132897987541L); ChunkPrimer chunkprimer = new ChunkPrimer(); this.prepareHeights(x, z, chunkprimer); this.buildSurfaces(x, z, chunkprimer); this.genNetherCaves.generate(this.world, x, z, chunkprimer); if (this.generateStructures) { this.genNetherBridge.generate(this.world, x, z, chunkprimer); } Chunk chunk = new ChunkNetherite(this.world, chunkprimer, x, z); Biome[] abiome = this.world.getBiomeProvider().getBiomes((Biome[]) null, x * 16, z * 16, 16, 16); byte[] abyte = chunk.getBiomeArray(); for (int i = 0; i < abyte.length; ++i) { abyte[i] = (byte) Biome.getIdForBiome(abiome[i]); } chunk.resetRelightChecks(); return chunk; } private double[] getHeights(double[] p_185938_1_, int p_185938_2_, int p_185938_3_, int p_185938_4_, int p_185938_5_, int p_185938_6_, int p_185938_7_) { if (p_185938_1_ == null) { p_185938_1_ = new double[p_185938_5_ * p_185938_6_ * p_185938_7_]; } net.minecraftforge.event.terraingen.ChunkGeneratorEvent.InitNoiseField event = new net.minecraftforge.event.terraingen.ChunkGeneratorEvent.InitNoiseField(this, p_185938_1_, p_185938_2_, p_185938_3_, p_185938_4_, p_185938_5_, p_185938_6_, p_185938_7_); net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == net.minecraftforge.fml.common.eventhandler.Event.Result.DENY) return event.getNoisefield(); this.noiseData4 = this.scaleNoise.generateNoiseOctaves(this.noiseData4, p_185938_2_, p_185938_3_, p_185938_4_, p_185938_5_, 1, p_185938_7_, 1.0D, 0.0D, 1.0D); this.dr = this.depthNoise.generateNoiseOctaves(this.dr, p_185938_2_, p_185938_3_, p_185938_4_, p_185938_5_, 1, p_185938_7_, 100.0D, 0.0D, 100.0D); this.pnr = this.perlinNoise1.generateNoiseOctaves(this.pnr, p_185938_2_, p_185938_3_, p_185938_4_, p_185938_5_, p_185938_6_, p_185938_7_, 8.555150000000001D, 34.2206D, 8.555150000000001D); this.ar = this.lperlinNoise1.generateNoiseOctaves(this.ar, p_185938_2_, p_185938_3_, p_185938_4_, p_185938_5_, p_185938_6_, p_185938_7_, 684.412D, 2053.236D, 684.412D); this.br = this.lperlinNoise2.generateNoiseOctaves(this.br, p_185938_2_, p_185938_3_, p_185938_4_, p_185938_5_, p_185938_6_, p_185938_7_, 684.412D, 2053.236D, 684.412D); int i = 0; double[] adouble = new double[p_185938_6_]; for (int j = 0; j < p_185938_6_; ++j) { adouble[j] = Math.cos(j * Math.PI * 6.0D / p_185938_6_) * 2.0D; double d2 = j; if (j > p_185938_6_ / 2) { d2 = p_185938_6_ - 1 - j; } if (d2 < 4.0D) { d2 = 4.0D - d2; adouble[j] -= d2 * d2 * d2 * 10.0D; } } for (int l = 0; l < p_185938_5_; ++l) { for (int i1 = 0; i1 < p_185938_7_; ++i1) { for (int k = 0; k < p_185938_6_; ++k) { double d4 = adouble[k]; double d5 = this.ar[i] / 512.0D; double d6 = this.br[i] / 512.0D; double d7 = (this.pnr[i] / 10.0D + 1.0D) / 2.0D; double d8; if (d7 < 0.0D) { d8 = d5; } else if (d7 > 1.0D) { d8 = d6; } else { d8 = d5 + (d6 - d5) * d7; } d8 = d8 - d4; if (k > p_185938_6_ - 4) { double d9 = (k - (p_185938_6_ - 4)) / 3.0F; d8 = d8 * (1.0D - d9) + -10.0D * d9; } if (k < 0.0D) { double d10 = (0.0D - k) / 4.0D; d10 = MathHelper.clamp(d10, 0.0D, 1.0D); d8 = d8 * (1.0D - d10) + -10.0D * d10; } p_185938_1_[i] = d8; ++i; } } } return p_185938_1_; } @Override public void populate(int x, int z) { BlockFalling.fallInstantly = true; net.minecraftforge.event.ForgeEventFactory.onChunkPopulate(true, this, this.world, this.rand, x, z, false); int i = x * 16; int j = z * 16; BlockPos blockpos = new BlockPos(i, 0, j); Biome biome = this.world.getBiome(blockpos.add(16, 0, 16)); ChunkPos chunkpos = new ChunkPos(x, z); this.genNetherBridge.generateStructure(this.world, this.rand, chunkpos); if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.world, this.rand, x, z, false, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.NETHER_LAVA)) for (int k = 0; k < 8; ++k) { this.hellSpringGen.generate(this.world, this.rand, blockpos.add(this.rand.nextInt(16) + 8, this.rand.nextInt(120) + 4, this.rand.nextInt(16) + 8)); } if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.world, this.rand, x, z, false, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.FIRE)) for (int i1 = 0; i1 < this.rand.nextInt(this.rand.nextInt(10) + 1) + 1; ++i1) { this.fireFeature.generate(this.world, this.rand, blockpos.add(this.rand.nextInt(16) + 8, this.rand.nextInt(120) + 4, this.rand.nextInt(16) + 8)); } if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.world, this.rand, x, z, false, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.GLOWSTONE)) { for (int j1 = 0; j1 < this.rand.nextInt(this.rand.nextInt(10) + 1); ++j1) { this.lightGemGen.generate(this.world, this.rand, blockpos.add(this.rand.nextInt(16) + 8, this.rand.nextInt(120) + 4, this.rand.nextInt(16) + 8)); } for (int k1 = 0; k1 < 10; ++k1) { this.hellPortalGen.generate(this.world, this.rand, blockpos.add(this.rand.nextInt(16) + 8, this.rand.nextInt(128), this.rand.nextInt(16) + 8)); } } //Forge: End doGLowstone net.minecraftforge.event.ForgeEventFactory.onChunkPopulate(false, this, this.world, this.rand, x, z, false); net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.terraingen.DecorateBiomeEvent.Pre(this.world, this.rand, blockpos)); if (net.minecraftforge.event.terraingen.TerrainGen.decorate(this.world, this.rand, blockpos, net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SHROOM)) { if (this.rand.nextBoolean()) { this.brownMushroomFeature.generate(this.world, this.rand, blockpos.add(this.rand.nextInt(16) + 8, this.rand.nextInt(128), this.rand.nextInt(16) + 8)); } if (this.rand.nextBoolean()) { this.redMushroomFeature.generate(this.world, this.rand, blockpos.add(this.rand.nextInt(16) + 8, this.rand.nextInt(128), this.rand.nextInt(16) + 8)); } } if (net.minecraftforge.event.terraingen.TerrainGen.generateOre(this.world, this.rand, quartzGen, blockpos, net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.QUARTZ)) for (int l1 = 0; l1 < 16; ++l1) { this.quartzGen.generate(this.world, this.rand, blockpos.add(this.rand.nextInt(16), this.rand.nextInt(108) + 10, this.rand.nextInt(16))); } int i2 = this.world.getSeaLevel() / 2 + 1; if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.world, this.rand, x, z, false, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.NETHER_MAGMA)) for (int l = 0; l < 4; ++l) { this.magmaGen.generate(this.world, this.rand, blockpos.add(this.rand.nextInt(16), i2 - 5 + this.rand.nextInt(10), this.rand.nextInt(16))); } if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.world, this.rand, x, z, false, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.NETHER_LAVA2)) for (int j2 = 0; j2 < 16; ++j2) { this.lavaTrapGen.generate(this.world, this.rand, blockpos.add(this.rand.nextInt(16), this.rand.nextInt(108) + 10, this.rand.nextInt(16))); } biome.decorate(this.world, this.rand, new BlockPos(i, 0, j)); net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.terraingen.DecorateBiomeEvent.Post(this.world, this.rand, blockpos)); BlockFalling.fallInstantly = false; } @Override public boolean generateStructures(Chunk chunkIn, int x, int z) { return false; } @Override public List<Biome.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos) { if (creatureType == EnumCreatureType.MONSTER) { if (this.genNetherBridge.isInsideStructure(pos)) { return this.genNetherBridge.getSpawnList(); } if (this.genNetherBridge.isPositionInStructure(this.world, pos) && this.world.getBlockState(pos.down()).getBlock() == Blocks.NETHER_BRICK) { return this.genNetherBridge.getSpawnList(); } } Biome biome = this.world.getBiome(pos); return biome.getSpawnableList(creatureType); } @Override @Nullable public BlockPos getStrongholdGen(World worldIn, String structureName, BlockPos position) { return null; } @Override public void recreateStructures(Chunk chunkIn, int x, int z) { this.genNetherBridge.generate(this.world, x, z, (ChunkPrimer) null); } }