package com.progwml6.natura.common.gui.client;
import com.progwml6.natura.common.gui.common.WorkbenchContainer;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class WorkbenchGui extends GuiContainer
{
private static final ResourceLocation CRAFTING_TABLE_GUI_TEXTURES = new ResourceLocation("textures/gui/container/crafting_table.png");
public WorkbenchGui(InventoryPlayer playerInv, World worldIn)
{
this(playerInv, worldIn, BlockPos.ORIGIN);
}
public WorkbenchGui(InventoryPlayer playerInv, World worldIn, BlockPos blockPosition)
{
super(new WorkbenchContainer(playerInv, worldIn, blockPosition));
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items)
*/
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
this.fontRendererObj.drawString(I18n.format("container.crafting", new Object[0]), 28, 6, 4210752);
this.fontRendererObj.drawString(I18n.format("container.inventory", new Object[0]), 8, this.ySize - 96 + 2, 4210752);
}
/**
* Draws the background layer of this container (behind the items).
*/
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(CRAFTING_TABLE_GUI_TEXTURES);
int i = (this.width - this.xSize) / 2;
int j = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);
}
}