package com.progwml6.natura.common.block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
public class MaterialCloud extends Material
{
public MaterialCloud()
{
super(MapColor.SNOW);
this.setNoPushMobility();
}
/**
* Returns if blocks of these materials are liquids.
*/
@Override
public boolean isLiquid()
{
return false;
}
/**
* Returns if this material is considered solid or not
*/
@Override
public boolean blocksMovement()
{
return false;
}
/**
* Returns true if the block is a considered solid. This is true by default.
*/
@Override
public boolean isSolid()
{
return false;
}
/**
* Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true
*/
@Override
public boolean blocksLight()
{
return false;
}
}