package com.progwml6.natura.common.block; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; public class MaterialCloud extends Material { public MaterialCloud() { super(MapColor.SNOW); this.setNoPushMobility(); } /** * Returns if blocks of these materials are liquids. */ @Override public boolean isLiquid() { return false; } /** * Returns if this material is considered solid or not */ @Override public boolean blocksMovement() { return false; } /** * Returns true if the block is a considered solid. This is true by default. */ @Override public boolean isSolid() { return false; } /** * Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true */ @Override public boolean blocksLight() { return false; } }