package gui.control; import javafx.collections.ObservableList; import javafx.geometry.Point2D; import javafx.scene.Group; import javafx.scene.chart.AreaChart; import javafx.scene.chart.NumberAxis; import javafx.scene.chart.XYChart; import javafx.scene.shape.ClosePath; import javafx.scene.shape.CubicCurveTo; import javafx.scene.shape.LineTo; import javafx.scene.shape.MoveTo; import javafx.scene.shape.Path; import javafx.scene.shape.PathElement; import javafx.util.Pair; public class CurveFittedAreaChart extends AreaChart<Number, Number> { public CurveFittedAreaChart( NumberAxis xAxis, NumberAxis yAxis ) { super( xAxis, yAxis ); } @Override protected void layoutPlotChildren() { super.layoutPlotChildren(); for ( int seriesIndex = 0; seriesIndex < getDataSize(); seriesIndex++ ) { final XYChart.Series<Number, Number> series = getData() .get( seriesIndex ); final Path seriesLine = (Path) ( (Group) series.getNode() ) .getChildren().get( 1 ); final Path fillPath = (Path) ( (Group) series.getNode() ) .getChildren().get( 0 ); smooth( seriesLine.getElements(), fillPath.getElements() ); } } private int getDataSize() { final ObservableList<XYChart.Series<Number, Number>> data = getData(); return ( data != null ) ? data.size() : 0; } private static void smooth( ObservableList<PathElement> strokeElements, ObservableList<PathElement> fillElements ) { // as we do not have direct access to the data, first recreate the list // of all the data points we have final Point2D[] dataPoints = new Point2D[ strokeElements.size() ]; for ( int i = 0; i < strokeElements.size(); i++ ) { final PathElement element = strokeElements.get( i ); if ( element instanceof MoveTo ) { final MoveTo move = (MoveTo) element; dataPoints[ i ] = new Point2D( move.getX(), move.getY() ); } else if ( element instanceof LineTo ) { final LineTo line = (LineTo) element; final double x = line.getX(), y = line.getY(); dataPoints[ i ] = new Point2D( x, y ); } } // next we need to know the zero Y value final double zeroY = ( (MoveTo) fillElements.get( 0 ) ).getY(); // now clear and rebuild elements strokeElements.clear(); fillElements.clear(); Pair<Point2D[], Point2D[]> result = calcCurveControlPoints( dataPoints ); Point2D[] firstControlPoints = result.getKey(); Point2D[] secondControlPoints = result.getValue(); // start both paths strokeElements.add( new MoveTo( dataPoints[ 0 ].getX(), dataPoints[ 0 ].getY() ) ); fillElements.add( new MoveTo( dataPoints[ 0 ].getX(), zeroY ) ); fillElements.add( new LineTo( dataPoints[ 0 ].getX(), dataPoints[ 0 ].getY() ) ); // add curves for ( int i = 1; i < dataPoints.length; i++ ) { final int ci = i - 1; strokeElements .add( new CubicCurveTo( firstControlPoints[ ci ].getX(), firstControlPoints[ ci ].getY(), secondControlPoints[ ci ].getX(), secondControlPoints[ ci ].getY(), dataPoints[ i ].getX(), dataPoints[ i ].getY() ) ); fillElements.add( new CubicCurveTo( firstControlPoints[ ci ].getX(), firstControlPoints[ ci ].getY(), secondControlPoints[ ci ].getX(), secondControlPoints[ ci ].getY(), dataPoints[ i ].getX(), dataPoints[ i ].getY() ) ); } // end the paths fillElements.add( new LineTo( dataPoints[ dataPoints.length - 1 ].getX(), zeroY ) ); fillElements.add( new ClosePath() ); } /** * Calculate open-ended Bezier Spline Control Points. */ public static Pair<Point2D[], Point2D[]> calcCurveControlPoints( Point2D[] dataPoints ) { Point2D[] firstControlPoints; Point2D[] secondControlPoints; int n = dataPoints.length - 1; if ( n == 1 ) { // Special case: Bezier curve should be a straight line. firstControlPoints = new Point2D[ 1 ]; // 3P1 = 2P0 + P3 firstControlPoints[ 0 ] = new Point2D( ( 2 * dataPoints[ 0 ].getX() + dataPoints[ 1 ].getX() ) / 3, ( 2 * dataPoints[ 0 ].getY() + dataPoints[ 1 ].getY() ) / 3 ); secondControlPoints = new Point2D[ 1 ]; // P2 = 2P1 – P0 secondControlPoints[ 0 ] = new Point2D( 2 * firstControlPoints[ 0 ].getX() - dataPoints[ 0 ].getX(), 2 * firstControlPoints[ 0 ].getY() - dataPoints[ 0 ].getY() ); return new Pair<Point2D[], Point2D[]>( firstControlPoints, secondControlPoints ); } // Calculate first Bezier control points // Right hand side vector double[] rhs = new double[ n ]; // Set right hand side X values for ( int i = 1; i < n - 1; ++i ) { rhs[ i ] = 4 * dataPoints[ i ].getX() + 2 * dataPoints[ i + 1 ].getX(); } rhs[ 0 ] = dataPoints[ 0 ].getX() + 2 * dataPoints[ 1 ].getX(); rhs[ n - 1 ] = ( 8 * dataPoints[ n - 1 ].getX() + dataPoints[ n ].getX() ) / 2.0; // Get first control points X-values double[] x = GetFirstControlPoints( rhs ); // Set right hand side Y values for ( int i = 1; i < n - 1; ++i ) { rhs[ i ] = 4 * dataPoints[ i ].getY() + 2 * dataPoints[ i + 1 ].getY(); } rhs[ 0 ] = dataPoints[ 0 ].getY() + 2 * dataPoints[ 1 ].getY(); rhs[ n - 1 ] = ( 8 * dataPoints[ n - 1 ].getY() + dataPoints[ n ].getY() ) / 2.0; // Get first control points Y-values double[] y = GetFirstControlPoints( rhs ); // Fill output arrays. firstControlPoints = new Point2D[ n ]; secondControlPoints = new Point2D[ n ]; for ( int i = 0; i < n; ++i ) { // First control point firstControlPoints[ i ] = new Point2D( x[ i ], y[ i ] ); // Second control point if ( i < n - 1 ) { secondControlPoints[ i ] = new Point2D( 2 * dataPoints[ i + 1 ].getX() - x[ i + 1 ], 2 * dataPoints[ i + 1 ].getY() - y[ i + 1 ] ); } else { secondControlPoints[ i ] = new Point2D( ( dataPoints[ n ].getX() + x[ n - 1 ] ) / 2, ( dataPoints[ n ].getY() + y[ n - 1 ] ) / 2 ); } } return new Pair<Point2D[], Point2D[]>( firstControlPoints, secondControlPoints ); } /** * Solves a tridiagonal system for one of coordinates (x or y) of first * Bezier control points. */ private static double[] GetFirstControlPoints( double[] rhs ) { int n = rhs.length; double[] x = new double[ n ]; // Solution vector. double[] tmp = new double[ n ]; // Temp workspace. double b = 2.0; x[ 0 ] = rhs[ 0 ] / b; for ( int i = 1; i < n; i++ ) {// Decomposition and forward substitution. tmp[ i ] = 1 / b; b = ( i < n - 1 ? 4.0 : 3.5 ) - tmp[ i ]; x[ i ] = ( rhs[ i ] - x[ i - 1 ] ) / b; } for ( int i = 1; i < n; i++ ) { x[ n - i - 1 ] -= tmp[ n - i ] * x[ n - i ]; // Backsubstitution. } return x; } }