/*******************************************************************************
* SDR Trunk
* Copyright (C) 2014,2015 Dennis Sheirer
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
******************************************************************************/
package dsp.filter.halfband.real;
import org.apache.commons.lang3.Validate;
public class HalfBandFilter
{
private float[] mBuffer;
private int mBufferSize = 1; //Temporary initial value
private int mBufferPointer = 0;
private float mGain;
private float[] mCoefficients;
private int[][] mIndexMap;
private int mCenterCoefficient;
private int mCenterCoefficientMapIndex;
/**
* Half-Band filter for processing real float samples.
*
* Takes advantage of the 0-valued FIR half-band coefficents inherent
* in the half-band filter and does not calculate those coefficients.
*
* This reduces the workload to (tap-size - 1) / 4 + 1 calculations per sample.
*
* @param filter - filter coefficients
* @param gain - gain multiplier. Use 1.0 for unity/no gain
*/
public HalfBandFilter( float[] coefficients, float gain )
{
mCoefficients = coefficients;
mGain = gain;
mBufferSize = mCoefficients.length;
mBuffer = new float[ mBufferSize ];
generateIndexMap( mCoefficients.length );
}
public void dispose()
{
}
/**
* Inserts the sample into the buffer without calculating a filtered value
*/
public void insert( float sample )
{
mBuffer[ mBufferPointer ] = sample;
mBufferPointer++;
mBufferPointer = mBufferPointer % mBufferSize;
}
/**
* Calculate the filtered value by applying the coefficients against
* the complex samples in mBuffer
*/
public float filter( float sample )
{
insert( sample );
float accumulator = 0;
//Start with the center tap value
accumulator += mCoefficients[ mCenterCoefficient ] *
mBuffer[ mIndexMap[ mBufferPointer ][ mCenterCoefficientMapIndex ] ];
//For the remaining coefficients, add the symmetric samples, oldest and newest
//first, then multiply by the single coefficient
for( int x = 0; x < mCenterCoefficientMapIndex; x += 2 )
{
accumulator += mCoefficients[ x ] *
( mBuffer[ mIndexMap[ mBufferPointer ][ x ] ] +
mBuffer[ mIndexMap[ mBufferPointer ][ x + 1 ] ] );
}
return accumulator * mGain;
}
/**
* Creates an n X (n + 1 / 2) index map enabling quick access to the
* circular buffer samples.
*
* As the buffer shifts right with each subsequent sample, we have to move
* the index pointers with it, for efficient access of the samples.
*
* The first array index value in the index map corresponds to the current
* buffer pointer location.
*
* The second array index value points to the samples that should be
* multiplied by the coefficients as follows:
*
* 0 = center tap sample, to be multiplied by center coefficient
*
* 0 = sample( 1 )
* 1 = sample( size - 1 )
*
* Indexes 0 and 1 will be multiplied by coefficient( 0 ).
*
* Subsequent indexes 3, 4, etc, point to the oldest and newest samples that
* correspond to the matching ( 3 ) coefficient index.
*
* @param odd-sized number of filter taps (ie coefficients) and buffer
*/
private void generateIndexMap( int size )
{
//Ensure we have an odd size
Validate.isTrue(size % 2 == 1);
int mapWidth = ( ( size + 1 ) / 2 ) + 1;
//Set center tap index for coefficients array
mCenterCoefficient = ( size - 1 ) / 2;
mCenterCoefficientMapIndex = mCenterCoefficient + 1;
mIndexMap = new int[ size ][ mapWidth ];
//Setup the first row, buffer pointer index 0, as a starting point
for( int x = 0; x < mapWidth - 2; x += 2 )
{
mIndexMap[ 0 ][ x ] = x;
mIndexMap[ 0 ][ x + 1 ] = size - 1 - x;
}
//Place center tap index in last element
mIndexMap[ 0 ][ mCenterCoefficientMapIndex ] = mCenterCoefficient;
//For each subsequent row, increment the previous row's value by 1,
//subtracting size as needed, to keep the values between 0 and size - 1
for( int x = 1; x < size; x++ )
{
for( int y = 0; y < mapWidth; y++ )
{
mIndexMap[ x ][ y ] = mIndexMap[ x - 1 ][ y ] + 1;
if( mIndexMap[ x ][ y ] >= size )
{
mIndexMap[ x ][ y ] -= size;
}
}
}
}
}