/******************************************************************************* * SDR Trunk * Copyright (C) 2015 Dennis Sheirer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> ******************************************************************************/ package audio.squelch; import sample.Broadcaster; import sample.Listener; import sample.real.RealBuffer; import sample.real.RealSampleListener; import sample.real.RealToRealBufferAssembler; /** * Squelch control - receives single audio samples or real audio buffers and * adjusts squelch state either based on the audio samples or based on external * control inputs. * * Assembles received single audio samples into real sample buffers for * consumption by an external audio processor, like the AudioPacketProcessor * class. */ public abstract class SquelchController implements Listener<RealBuffer>, RealSampleListener { private Broadcaster<SquelchState> mSquelchStateBroadcaster = new Broadcaster<>(); private Listener<RealBuffer> mAudioListener; protected SquelchState mSquelchState = SquelchState.UNSQUELCH; protected SquelchMode mSquelchMode = SquelchMode.MANUAL; private RealToRealBufferAssembler mSampleAssembler = new RealToRealBufferAssembler( 512 ); public SquelchController() { mSampleAssembler.setListener( this ); } @Override public void receive( float sample ) { mSampleAssembler.receive( sample ); } @Override public void receive( RealBuffer buffer ) { if( mAudioListener != null ) { mAudioListener.receive( buffer ); } } public abstract void setSquelchMode( SquelchMode mode ); public SquelchMode getSquelchMode() { return mSquelchMode; } public void setSquelchState( SquelchState state ) { mSquelchState = state; } public SquelchState getSquelchState() { return mSquelchState; } public boolean isSquelched() { switch( mSquelchMode ) { case AUTOMATIC: case MANUAL: return mSquelchState == SquelchState.SQUELCH; case NONE: return false; default: return false; } } public void addSquelchStateListener( Listener<SquelchState> listener ) { if( listener != null ) { mSquelchStateBroadcaster.addListener( listener ); /* Send current squelch state to the listener */ listener.receive( mSquelchState ); } } public void removeSquelchStateListener( Listener<SquelchState> listener ) { mSquelchStateBroadcaster.removeListener( listener ); } public void setAudioListener( Listener<RealBuffer> listener ) { mAudioListener = listener; } public void removeAudioListener( Listener<RealBuffer> listener ) { mAudioListener = null; } }