package com.marshalchen.common.uimodule.imageprocessing.helper;
import android.graphics.Bitmap;
import android.opengl.GLES20;
import android.opengl.GLUtils;
public class ImageHelper {
/**
* This method takes in a bitmap and binds it to an opengl texture. This method can only be called if
* there is an active opengl context.
* @param bitmap
* a bitmap to turn into an opengl texture
* @return texture
* an opengl texture with the given bitmap
*/
public static int bitmapToTexture(Bitmap bitmap) {
int[] tex = new int[1];
GLES20.glGenTextures(1, tex, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
return tex[0];
}
}