package com.marshalchen.common.uimodule.foldablelayout.shading;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.Gravity;
public class SimpleFoldShading implements FoldShading {
private static final int SHADOW_COLOR = Color.BLACK;
private static final int SHADOW_MAX_ALPHA = 192;
private final Paint mSolidShadow;
public SimpleFoldShading() {
mSolidShadow = new Paint();
mSolidShadow.setColor(SHADOW_COLOR);
}
@Override
public void onPreDraw(Canvas canvas, Rect bounds, float rotation, int gravity) {
// NO-OP
}
@Override
public void onPostDraw(Canvas canvas, Rect bounds, float rotation, int gravity) {
float intencity = getShadowIntencity(rotation, gravity);
if (intencity > 0) {
int alpha = (int) (SHADOW_MAX_ALPHA * intencity);
mSolidShadow.setAlpha(alpha);
canvas.drawRect(bounds, mSolidShadow);
}
}
private float getShadowIntencity(float rotation, int gravity) {
float intencity = 0;
if (gravity == Gravity.TOP) {
if (rotation > -90 && rotation < 0) { // (-90; 0) - rotation is applied
intencity = -rotation / 90f;
}
} else {
if (rotation > 0 && rotation < 90) { // (0; 90) - rotation is applied
intencity = rotation / 90f;
}
}
return intencity;
}
}