// 此文件由导表工具自动生成,禁止手动修改。
package com.snowcattle.game.service.dict.entity;
import com.snowcattle.game.service.dict.IDict;
public class Bullet implements IDict {
private int ID; // 编号
private String name; // 名称
private String desc; // 描述
private String className; // 游戏类
private int model; // 模型id
private float attackRate; // 伤害系数
private float imbibeRate; // 吸血系数
private float moveSpeed; // 移动速度
private float life; // 存活时间
private int lvl; // 等级
private boolean penetrate; // 是否贯穿
private boolean track; // 是否追随
private float trackAngleSpeed; // 追随角速度
private String hitEffect; // 命中特效
private String deadEffect; // 消散特效
private String shakeParam; // 震屏参数
private boolean inheritSpeed; // 是否继承速度
private float accelerate; // 加速度
private float accStartTime; // 加速度开始时间
private float accDuration; // 加速度持续时间
private float tSpeed; // 切线移动速度
private float tAccelerate; // 切线加速度
private float tAccStartTime; // 切线加速度开始时间
private float tAccDuration; // 切线加速度持续时间
private float angleSpeed; // 角速度
private int exploseSkill; // 爆炸触发技能
public int getID() {
return ID;
}
public void setID(int ID) {
this.ID = ID;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getDesc() {
return desc;
}
public void setDesc(String desc) {
this.desc = desc;
}
public String getClassName() {
return className;
}
public void setClassName(String className) {
this.className = className;
}
public int getModel() {
return model;
}
public void setModel(int model) {
this.model = model;
}
public float getAttackRate() {
return attackRate;
}
public void setAttackRate(float attackRate) {
this.attackRate = attackRate;
}
public float getImbibeRate() {
return imbibeRate;
}
public void setImbibeRate(float imbibeRate) {
this.imbibeRate = imbibeRate;
}
public float getMoveSpeed() {
return moveSpeed;
}
public void setMoveSpeed(float moveSpeed) {
this.moveSpeed = moveSpeed;
}
public float getLife() {
return life;
}
public void setLife(float life) {
this.life = life;
}
public int getLvl() {
return lvl;
}
public void setLvl(int lvl) {
this.lvl = lvl;
}
public boolean getPenetrate() {
return penetrate;
}
public void setPenetrate(boolean penetrate) {
this.penetrate = penetrate;
}
public boolean getTrack() {
return track;
}
public void setTrack(boolean track) {
this.track = track;
}
public float getTrackAngleSpeed() {
return trackAngleSpeed;
}
public void setTrackAngleSpeed(float trackAngleSpeed) {
this.trackAngleSpeed = trackAngleSpeed;
}
public String getHitEffect() {
return hitEffect;
}
public void setHitEffect(String hitEffect) {
this.hitEffect = hitEffect;
}
public String getDeadEffect() {
return deadEffect;
}
public void setDeadEffect(String deadEffect) {
this.deadEffect = deadEffect;
}
public String getShakeParam() {
return shakeParam;
}
public void setShakeParam(String shakeParam) {
this.shakeParam = shakeParam;
}
public boolean getInheritSpeed() {
return inheritSpeed;
}
public void setInheritSpeed(boolean inheritSpeed) {
this.inheritSpeed = inheritSpeed;
}
public float getAccelerate() {
return accelerate;
}
public void setAccelerate(float accelerate) {
this.accelerate = accelerate;
}
public float getAccStartTime() {
return accStartTime;
}
public void setAccStartTime(float accStartTime) {
this.accStartTime = accStartTime;
}
public float getAccDuration() {
return accDuration;
}
public void setAccDuration(float accDuration) {
this.accDuration = accDuration;
}
public float getTSpeed() {
return tSpeed;
}
public void setTSpeed(float tSpeed) {
this.tSpeed = tSpeed;
}
public float getTAccelerate() {
return tAccelerate;
}
public void setTAccelerate(float tAccelerate) {
this.tAccelerate = tAccelerate;
}
public float getTAccStartTime() {
return tAccStartTime;
}
public void setTAccStartTime(float tAccStartTime) {
this.tAccStartTime = tAccStartTime;
}
public float getTAccDuration() {
return tAccDuration;
}
public void setTAccDuration(float tAccDuration) {
this.tAccDuration = tAccDuration;
}
public float getAngleSpeed() {
return angleSpeed;
}
public void setAngleSpeed(float angleSpeed) {
this.angleSpeed = angleSpeed;
}
public int getExploseSkill() {
return exploseSkill;
}
public void setExploseSkill(int exploseSkill) {
this.exploseSkill = exploseSkill;
}
};