// 此文件由导表工具自动生成,禁止手动修改。 package com.snowcattle.game.service.dict.entity; import com.snowcattle.game.service.dict.IDict; public class Bullet implements IDict { private int ID; // 编号 private String name; // 名称 private String desc; // 描述 private String className; // 游戏类 private int model; // 模型id private float attackRate; // 伤害系数 private float imbibeRate; // 吸血系数 private float moveSpeed; // 移动速度 private float life; // 存活时间 private int lvl; // 等级 private boolean penetrate; // 是否贯穿 private boolean track; // 是否追随 private float trackAngleSpeed; // 追随角速度 private String hitEffect; // 命中特效 private String deadEffect; // 消散特效 private String shakeParam; // 震屏参数 private boolean inheritSpeed; // 是否继承速度 private float accelerate; // 加速度 private float accStartTime; // 加速度开始时间 private float accDuration; // 加速度持续时间 private float tSpeed; // 切线移动速度 private float tAccelerate; // 切线加速度 private float tAccStartTime; // 切线加速度开始时间 private float tAccDuration; // 切线加速度持续时间 private float angleSpeed; // 角速度 private int exploseSkill; // 爆炸触发技能 public int getID() { return ID; } public void setID(int ID) { this.ID = ID; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getDesc() { return desc; } public void setDesc(String desc) { this.desc = desc; } public String getClassName() { return className; } public void setClassName(String className) { this.className = className; } public int getModel() { return model; } public void setModel(int model) { this.model = model; } public float getAttackRate() { return attackRate; } public void setAttackRate(float attackRate) { this.attackRate = attackRate; } public float getImbibeRate() { return imbibeRate; } public void setImbibeRate(float imbibeRate) { this.imbibeRate = imbibeRate; } public float getMoveSpeed() { return moveSpeed; } public void setMoveSpeed(float moveSpeed) { this.moveSpeed = moveSpeed; } public float getLife() { return life; } public void setLife(float life) { this.life = life; } public int getLvl() { return lvl; } public void setLvl(int lvl) { this.lvl = lvl; } public boolean getPenetrate() { return penetrate; } public void setPenetrate(boolean penetrate) { this.penetrate = penetrate; } public boolean getTrack() { return track; } public void setTrack(boolean track) { this.track = track; } public float getTrackAngleSpeed() { return trackAngleSpeed; } public void setTrackAngleSpeed(float trackAngleSpeed) { this.trackAngleSpeed = trackAngleSpeed; } public String getHitEffect() { return hitEffect; } public void setHitEffect(String hitEffect) { this.hitEffect = hitEffect; } public String getDeadEffect() { return deadEffect; } public void setDeadEffect(String deadEffect) { this.deadEffect = deadEffect; } public String getShakeParam() { return shakeParam; } public void setShakeParam(String shakeParam) { this.shakeParam = shakeParam; } public boolean getInheritSpeed() { return inheritSpeed; } public void setInheritSpeed(boolean inheritSpeed) { this.inheritSpeed = inheritSpeed; } public float getAccelerate() { return accelerate; } public void setAccelerate(float accelerate) { this.accelerate = accelerate; } public float getAccStartTime() { return accStartTime; } public void setAccStartTime(float accStartTime) { this.accStartTime = accStartTime; } public float getAccDuration() { return accDuration; } public void setAccDuration(float accDuration) { this.accDuration = accDuration; } public float getTSpeed() { return tSpeed; } public void setTSpeed(float tSpeed) { this.tSpeed = tSpeed; } public float getTAccelerate() { return tAccelerate; } public void setTAccelerate(float tAccelerate) { this.tAccelerate = tAccelerate; } public float getTAccStartTime() { return tAccStartTime; } public void setTAccStartTime(float tAccStartTime) { this.tAccStartTime = tAccStartTime; } public float getTAccDuration() { return tAccDuration; } public void setTAccDuration(float tAccDuration) { this.tAccDuration = tAccDuration; } public float getAngleSpeed() { return angleSpeed; } public void setAngleSpeed(float angleSpeed) { this.angleSpeed = angleSpeed; } public int getExploseSkill() { return exploseSkill; } public void setExploseSkill(int exploseSkill) { this.exploseSkill = exploseSkill; } };