package com.snowcattle.game.common.socket.client; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandlerAdapter; /** * Created by jiangwenping on 17/1/22. */ public class EchoClientHandler extends ChannelInboundHandlerAdapter { private final ByteBuf firstMessage; public EchoClientHandler() { firstMessage = Unpooled.buffer(1024); for (int i = 0; i < firstMessage.capacity(); i ++) { firstMessage.writeByte((byte) i); } } @Override public void channelActive(ChannelHandlerContext ctx) { ctx.writeAndFlush(firstMessage); } @Override public void channelRead(ChannelHandlerContext ctx, Object msg) { ctx.write(msg); System.out.println(msg); } @Override public void channelReadComplete(ChannelHandlerContext ctx) { ctx.flush(); } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) { // Close the connection when an exception is raised. cause.printStackTrace(); ctx.close(); } }