package com.snowcattle.game.service.net.process;
import com.snowcattle.game.bootstrap.GameServerRuntime;
import com.snowcattle.game.common.constant.Loggers;
import com.snowcattle.game.service.net.message.AbstractNetMessage;
import org.slf4j.Logger;
/**
* Created by jiangwenping on 17/2/20.
*/
public class GameUdpMessageProcessor implements IMessageProcessor {
protected static final Logger log = Loggers.msgLogger;
/** 主消息处理器,处理服务器内部消息、玩家不属于任何场景时发送的消息 */
private IMessageProcessor mainMessageProcessor;
public GameUdpMessageProcessor(IMessageProcessor messageProcessor) {
mainMessageProcessor = messageProcessor;
}
@Override
public boolean isFull() {
return mainMessageProcessor.isFull();
}
/**
* <pre>
* 1、服务器内部消息、玩家不属于任何场景时发送的消息,单独一个消息队列进行处理
* 2、玩家在场景中发送过来的消息,添加到玩家的消息队列中,在场景的线程中进行处理
* </pre>
*/
@Override
public void put(AbstractNetMessage msg) {
if (!GameServerRuntime.isOpen()) {
log.info("【Receive but will not process because server not open】" + msg);
return;
}
mainMessageProcessor.put(msg);
}
@Override
public void start() {
mainMessageProcessor.start();
}
@Override
public void stop() {
mainMessageProcessor.stop();
}
}