package com.snowcattle.game.service.net.process; import com.snowcattle.game.bootstrap.GameServerRuntime; import com.snowcattle.game.common.constant.Loggers; import com.snowcattle.game.service.net.message.AbstractNetMessage; import org.slf4j.Logger; /** * Created by jiangwenping on 17/2/20. */ public class GameUdpMessageProcessor implements IMessageProcessor { protected static final Logger log = Loggers.msgLogger; /** 主消息处理器,处理服务器内部消息、玩家不属于任何场景时发送的消息 */ private IMessageProcessor mainMessageProcessor; public GameUdpMessageProcessor(IMessageProcessor messageProcessor) { mainMessageProcessor = messageProcessor; } @Override public boolean isFull() { return mainMessageProcessor.isFull(); } /** * <pre> * 1、服务器内部消息、玩家不属于任何场景时发送的消息,单独一个消息队列进行处理 * 2、玩家在场景中发送过来的消息,添加到玩家的消息队列中,在场景的线程中进行处理 * </pre> */ @Override public void put(AbstractNetMessage msg) { if (!GameServerRuntime.isOpen()) { log.info("【Receive but will not process because server not open】" + msg); return; } mainMessageProcessor.put(msg); } @Override public void start() { mainMessageProcessor.start(); } @Override public void stop() { mainMessageProcessor.stop(); } }