/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.server.permission; import com.google.common.base.Preconditions; import com.mojang.authlib.GameProfile; import net.minecraft.entity.player.EntityPlayer; import net.minecraftforge.fml.common.FMLLog; import net.minecraftforge.fml.common.Loader; import net.minecraftforge.fml.common.LoaderState; import net.minecraftforge.server.permission.context.IContext; import net.minecraftforge.server.permission.context.PlayerContext; import org.apache.logging.log4j.Level; import javax.annotation.Nullable; public class PermissionAPI { private static IPermissionHandler permissionHandler = DefaultPermissionHandler.INSTANCE; /** * <b>Only use this in PreInit state!</b> */ public static void setPermissionHandler(IPermissionHandler handler) { Preconditions.checkNotNull(handler, "Permission handler can't be null!"); Preconditions.checkState(Loader.instance().getLoaderState().ordinal() <= LoaderState.PREINITIALIZATION.ordinal(), "Can't register after IPermissionHandler PreInit!"); FMLLog.log(Level.WARN, "Replacing " + permissionHandler.getClass().getName() + " with " + handler.getClass().getName()); permissionHandler = handler; } public static IPermissionHandler getPermissionHandler() { return permissionHandler; } /** * <b>Only use this after PreInit state!</b> * * @param node Permission node, best if it's lowercase and contains '.' (e.g. <code>"modid.subgroup.permission_id"</code>) * @param level Default permission level for this node. If not isn't registered, it's level is going to be 'NONE' * @param desc Optional description of the node */ public static String registerNode(String node, DefaultPermissionLevel level, String desc) { Preconditions.checkNotNull(node, "Permission node can't be null!"); Preconditions.checkNotNull(level, "Permission level can't be null!"); Preconditions.checkNotNull(desc, "Permission description can't be null!"); Preconditions.checkArgument(!node.isEmpty(), "Permission node can't be empty!"); Preconditions.checkState(Loader.instance().getLoaderState().ordinal() > LoaderState.PREINITIALIZATION.ordinal(), "Can't register permission nodes before Init!"); permissionHandler.registerNode(node, level, desc); return node; } /** * @param profile GameProfile of the player who is requesting permission. The player doesn't have to be online * @param node Permission node. See {@link #registerNode(String, DefaultPermissionLevel, String)} * @param context Context for this permission. Highly recommended to not be null. See {@link IContext} * @return true, if player has permission, false if he does not. * @see DefaultPermissionHandler */ public static boolean hasPermission(GameProfile profile, String node, @Nullable IContext context) { Preconditions.checkNotNull(profile, "GameProfile can't be null!"); Preconditions.checkNotNull(node, "Permission node can't be null!"); Preconditions.checkArgument(!node.isEmpty(), "Permission node can't be empty!"); return permissionHandler.hasPermission(profile, node, context); } /** * Shortcut method using EntityPlayer and creating PlayerContext * * @see PermissionAPI#hasPermission(GameProfile, String, IContext) */ public static boolean hasPermission(EntityPlayer player, String node) { Preconditions.checkNotNull(player, "Player can't be null!"); return hasPermission(player.getGameProfile(), node, new PlayerContext(player)); } }