/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event; import net.minecraft.util.ResourceLocation; import net.minecraft.world.storage.loot.LootTable; import net.minecraft.world.storage.loot.LootTableManager; import net.minecraftforge.fml.common.eventhandler.Cancelable; import net.minecraftforge.fml.common.eventhandler.Event; /** * Event fired when a LootTable json is loaded from json. * This event is fired whenever resources are loaded, or when the server starts. * This event will NOT be fired for LootTables loaded from the world folder, these are * considered configurations files and should not be modified by mods. * * Canceling the event will make it load a empty loot table. * */ @Cancelable public class LootTableLoadEvent extends Event { private final ResourceLocation name; private LootTable table; private LootTableManager lootTableManager; /** * @deprecated Use {@link #LootTableLoadEvent(ResourceLocation, LootTable, LootTableManager)}<br> */ @Deprecated public LootTableLoadEvent(ResourceLocation name, LootTable table) { this(name, table, null); } public LootTableLoadEvent(ResourceLocation name, LootTable table, LootTableManager lootTableManager) { this.name = name; this.table = table; this.lootTableManager = lootTableManager; } public ResourceLocation getName() { return this.name; } public LootTable getTable() { return this.table; } public LootTableManager getLootTableManager() { return this.lootTableManager; } public void setTable(LootTable table) { this.table = table; } }