/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event;
import com.google.common.base.Predicate;
import com.google.common.collect.Lists;
import net.minecraft.command.EntitySelector;
import net.minecraft.command.ICommandSender;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.common.IEntitySelectorFactory;
import net.minecraftforge.fml.common.eventhandler.Event;
import java.util.List;
import java.util.Map;
/**
* Is not fired anymore.
* Replaced by a factory, which has to be registered with {@link net.minecraftforge.fml.common.registry.GameRegistry#registerEntitySelector(IEntitySelectorFactory, String...)}
* TODO remove in 1.12
*/
@Deprecated
public class EntitySelectorEvent extends Event
{
private final Map<String, String> map;
private final String mainSelector;
private final ICommandSender sender;
private final Vec3d position;
private final List<Predicate<Entity>> selectors;
public EntitySelectorEvent(Map<String, String> map, String mainSelector, ICommandSender sender, Vec3d position)
{
this.map = map;
this.mainSelector = mainSelector;
this.sender = sender;
this.position = position;
selectors = Lists.newArrayList();
}
/**
* Add your custom selector.
* It is recommend to use "modid:name", if checking for own arguments, to avoid inter-mod interference (e.g. "@a[Forge:timeplayed=100]").
*
* @param selector Your custom predicate
*/
public void addPredicate(Predicate<Entity> selector)
{
if (selector == null)
{
throw new NullPointerException("Attempted to add null predicate as entity selector");
}
selectors.add(selector);
}
/**
* @return The main selector used (e.g. 'a' for all players or 'e' for all entities)
*/
public String getMainSelector()
{
return mainSelector;
}
/**
* Example: "@a[test=true]" would result in a map with "test"=>"true"
*
* @return The argument map. Maps all given argument names with its value.
*/
public Map<String, String> getArgumentMap()
{
return map;
}
/**
* See {@link EntitySelector#getPosFromArguments(Map, Vec3d)}
*
* @return A position either specified in the selector arguments or by the players position.
*/
public Vec3d getPosition()
{
return position;
}
/**
* @return The sender of the command.
*/
public ICommandSender getSender()
{
return sender;
}
/**
* @return The list of added custom selectors
*/
List<Predicate<Entity>> getSelectors()
{
return selectors;
}
}