/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.fluids; import javax.annotation.Nonnull; import net.minecraft.item.ItemStack; /** * Holds the result of a fluid action from {@link FluidUtil}. * * Failed actions will always have {@link #isSuccess()} == false and an empty ItemStack result. See {@link #FAILURE}. * * Successful actions will always have {@link #isSuccess()} == true. * Successful actions may have an empty ItemStack result in some cases, * for example the action succeeded and the resulting item was consumed. */ public class FluidActionResult { public static final FluidActionResult FAILURE = new FluidActionResult(false, ItemStack.EMPTY); public final boolean success; @Nonnull public final ItemStack result; public FluidActionResult(@Nonnull ItemStack result) { this(true, result); } private FluidActionResult(boolean success, @Nonnull ItemStack result) { this.success = success; this.result = result; } public boolean isSuccess() { return success; } @Nonnull public ItemStack getResult() { return result; } }