/******************************************************************************* * Copyright (c) 2009-2011 Luaj.org. All rights reserved. * <p/> * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * <p/> * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * <p/> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ package org.luaj.vm2.lib.jse; import org.luaj.vm2.Globals; import org.luaj.vm2.LoadState; import org.luaj.vm2.LuaThread; import org.luaj.vm2.LuaValue; import org.luaj.vm2.compiler.LuaC; import org.luaj.vm2.lib.Bit32Lib; import org.luaj.vm2.lib.CoroutineLib; import org.luaj.vm2.lib.DebugLib; import org.luaj.vm2.lib.PackageLib; import org.luaj.vm2.lib.ResourceFinder; import org.luaj.vm2.lib.StringLib; import org.luaj.vm2.lib.TableLib; /** The {@link JsePlatform} class is a convenience class to standardize * how globals tables are initialized for the JSE platform. * <p> * It is used to allocate either a set of standard globals using * {@link #standardGlobals()} or debug globals using {@link #debugGlobals()} * <p> * A simple example of initializing globals and using them from Java is: * <pre> {@code * Globals globals = JsePlatform.standardGlobals(); * globals.get("print").call(LuaValue.valueOf("hello, world")); * } </pre> * <p> * Once globals are created, a simple way to load and run a script is: * <pre> {@code * globals.load( new FileInputStream("main.lua"), "main.lua" ).call(); * } </pre> * <p> * although {@code require} could also be used: * <pre> {@code * globals.get("require").call(LuaValue.valueOf("main")); * } </pre> * For this to succeed, the file "main.lua" must be in the current directory or a resource. * See {@link JseBaseLib} for details on finding scripts using {@link ResourceFinder}. * <p> * The standard globals will contain all standard libraries plus {@code luajava}: * <ul> * <li>{@link Globals}</li> * <li>{@link JseBaseLib}</li> * <li>{@link PackageLib}</li> * <li>{@link Bit32Lib}</li> * <li>{@link TableLib}</li> * <li>{@link StringLib}</li> * <li>{@link CoroutineLib}</li> * <li>{@link JseMathLib}</li> * <li>{@link JseIoLib}</li> * <li>{@link JseOsLib}</li> * <li>{@link LuajavaLib}</li> * </ul> * In addition, the {@link LuaC} compiler is installed so lua files may be loaded in their source form. * <p> * The debug globals are simply the standard globals plus the {@code debug} library {@link DebugLib}. * <p> * The class ensures that initialization is done in the correct order, * and that linkage is made to {@link LuaThread#setGlobals(LuaValue)}. * @see JmePlatform */ public class JsePlatform { /** * Create a standard set of globals for JSE including all the libraries. * * @return Table of globals initialized with the standard JSE libraries * @see #debugGlobals() * @see JsePlatform * @see JmePlatform */ public static Globals standardGlobals() { Globals globals = new Globals(); globals.load(new JseBaseLib()); globals.load(new PackageLib()); globals.load(new Bit32Lib()); globals.load(new TableLib()); globals.load(new StringLib()); globals.load(new CoroutineLib()); globals.load(new JseMathLib()); globals.load(new JseOsLib()); // globals.load(new JseIoLib());//安全考虑,删除for LuaView // globals.load(new LuajavaLib());//安全考虑,删除for LuaView LoadState.install(globals); LuaC.install(globals); return globals; } /** * Create a standard set of globals for JSE including all the libraries. * * @return Table of globals initialized with the standard JSE libraries * @see #debugGlobals() * @see JsePlatform * @see JmePlatform */ public static Globals standardGlobals(Globals globals) { globals.load(new JseBaseLib()); globals.load(new PackageLib()); globals.load(new Bit32Lib()); globals.load(new TableLib()); globals.load(new StringLib()); globals.load(new CoroutineLib()); globals.load(new JseMathLib()); globals.load(new JseOsLib()); // globals.load(new JseIoLib());//安全考虑,删除for LuaView // globals.load(new LuajavaLib());//安全考虑,删除for LuaView LoadState.install(globals); LuaC.install(globals); return globals; } /** Create standard globals including the {@link debug} library. * * @return Table of globals initialized with the standard JSE and debug libraries * @see #standardGlobals() * @see JsePlatform * @see JmePlatform * @see DebugLib */ public static Globals debugGlobals() { Globals globals = standardGlobals(); globals.load(new DebugLib()); return globals; } /** Create standard globals including the {@link debug} library. * * @return Table of globals initialized with the standard JSE and debug libraries * @see #standardGlobals() * @see JsePlatform * @see JmePlatform * @see DebugLib */ public static Globals debugGlobals(Globals globals) { standardGlobals(globals); globals.load(new DebugLib()); return globals; } /** Simple wrapper for invoking a lua function with command line arguments. * The supplied function is first given a new Globals object, * then the program is run with arguments. */ public static void luaMain(LuaValue mainChunk, String[] args) { Globals g = standardGlobals(); int n = args.length; LuaValue[] vargs = new LuaValue[args.length]; for (int i = 0; i < n; ++i) vargs[i] = LuaValue.valueOf(args[i]); LuaValue arg = LuaValue.listOf(vargs); arg.set("n", n); g.set("arg", arg); mainChunk.initupvalue1(g); mainChunk.invoke(LuaValue.varargsOf(vargs)); } }