/******************************************************************************* * Copyright (c) 2013 Luaj.org. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ package org.luaj.vm2; import org.luaj.vm2.LuaTable.Slot; /** * Provides operations that depend on the __mode key of the metatable. */ interface Metatable { /** Return whether or not this table's keys are weak. */ public boolean useWeakKeys(); /** Return whether or not this table's values are weak. */ public boolean useWeakValues(); /** Return this metatable as a LuaValue. */ public LuaValue toLuaValue(); /** Return an instance of Slot appropriate for the given key and value. */ public Slot entry( LuaValue key, LuaValue value ); /** Returns the given value wrapped in a weak reference if appropriate. */ public LuaValue wrap( LuaValue value ); /** * Returns the value at the given index in the array, or null if it is a weak reference that * has been dropped. */ public LuaValue arrayget(LuaValue[] array, int index); }