/* * ArrayBuffer.java February 2001 * * Copyright (C) 2001, Niall Gallagher <niallg@users.sf.net> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing * permissions and limitations under the License. */ package org.simpleframework.util.buffer; import java.io.ByteArrayInputStream; import java.io.IOException; import java.io.InputStream; /** * The <code>ArrayBuffer</code> is intended to be a general purpose byte buffer * that stores bytes in an single internal byte array. The intended use of this * buffer is to provide a simple buffer object to read and write bytes with. In * particular this provides a high performance buffer that can be used to read * and write bytes fast. * <p> * This provides several convenience methods which make the use of the buffer * easy and useful. This buffer allows an initial capacity to be specified * however if there is a need for extra space to be added to buffer then the * <code>append</code> methods will expand the capacity of the buffer as needed. * * @author Niall Gallagher * * @see org.simpleframework.util.buffer.ArrayAllocator */ public class ArrayBuffer implements Buffer { /** * This is the internal array used to store the buffered bytes. */ private byte[] buffer; /** * This is used to determine whether this buffer has been closed. */ private boolean closed; /** * This is the count of the number of bytes buffered. */ private int count; /** * This is the maximum allowable buffer capacity for this. */ private int limit; /** * Constructor for the <code>ArrayBuffer</code> object. The initial capacity * of the default buffer object is set to 16, the capacity will be expanded * when the append methods are used and there is not enough space to * accommodate the extra bytes. */ public ArrayBuffer() { this(16); } /** * Constructor for the <code>ArrayBuffer</code> object. The initial capacity * of the buffer object is set to given size, the capacity will be expanded * when the append methods are used and there is not enough space to * accommodate the extra bytes. * * @param size * the initial capacity of this buffer instance */ public ArrayBuffer(int size) { this(size, size); } /** * Constructor for the <code>ArrayBuffer</code> object. The initial capacity * of the buffer object is set to given size, the capacity will be expanded * when the append methods are used and there is not enough space to * accommodate the extra bytes. * * @param size * the initial capacity of this buffer instance * @param limit * this is the maximum allowable buffer capacity */ public ArrayBuffer(int size, int limit) { this.buffer = new byte[size]; this.limit = limit; } /** * This method is used so that the buffer can be represented as a stream of * bytes. This provides a quick means to access the data that has been * written to the buffer. It wraps the buffer within an input stream so that * it can be read directly. * * @return a stream that can be used to read the buffered bytes */ @Override public InputStream getInputStream() { return new ByteArrayInputStream(this.buffer, 0, this.count); } /** * This method is used to allocate a segment of this buffer as a separate * buffer object. This allows the buffer to be sliced in to several smaller * independent buffers, while still allowing the parent buffer to manage a * single buffer. This is useful if the parent is split in to logically * smaller segments. * * @return this returns a buffer which is a segment of this buffer */ @Override public Buffer allocate() throws IOException { return new Segment(this, this.count); } /** * This method is used to acquire the buffered bytes as a string. This is * useful if the contents need to be manipulated as a string or transferred * into another encoding. If the UTF-8 content encoding is not supported the * platform default is used, however this is unlikely as UTF-8 should be * supported. * * @return this returns a UTF-8 encoding of the buffer contents */ @Override public String encode() throws IOException { return this.encode("UTF-8"); } /** * This method is used to acquire the buffered bytes as a string. This is * useful if the contents need to be manipulated as a string or transferred * into another encoding. This will convert the bytes using the specified * character encoding format. * * @return this returns the encoding of the buffer contents */ @Override public String encode(String charset) throws IOException { return new String(this.buffer, 0, this.count, charset); } /** * This method is used to append bytes to the end of the buffer. This will * expand the capacity of the buffer if there is not enough space to * accommodate the extra bytes. * * @param array * this is the byte array to append to this buffer * * @return this returns this buffer for another operation */ @Override public Buffer append(byte[] array) throws IOException { return this.append(array, 0, array.length); } /** * This method is used to append bytes to the end of the buffer. This will * expand the capacity of the buffer if there is not enough space to * accommodate the extra bytes. * * @param array * this is the byte array to append to this buffer * @param off * this is the offset to begin reading the bytes from * @param size * the number of bytes to be read from the array * * @return this returns this buffer for another operation */ @Override public Buffer append(byte[] array, int off, int size) throws IOException { if (this.closed) throw new BufferException("Buffer is closed"); if ((size + this.count) > this.buffer.length) { this.expand(this.count + size); } if (size > 0) { System.arraycopy(array, off, this.buffer, this.count, size); this.count += size; } return this; } /** * This is used to ensure that there is enough space in the buffer to allow * for more bytes to be added. If the buffer is already larger than the * required capacity the this will do nothing. * * @param capacity * the minimum size needed for this buffer object */ private void expand(int capacity) throws IOException { if (capacity > this.limit) throw new BufferException("Capacity limit %s exceeded", this.limit); int resize = this.buffer.length * 2; int size = Math.max(capacity, resize); byte[] temp = new byte[size]; System.arraycopy(this.buffer, 0, temp, 0, this.count); this.buffer = temp; } /** * This will clear all data from the buffer. This simply sets the count to * be zero, it will not clear the memory occupied by the instance as the * internal buffer will remain. This allows the memory occupied to be reused * as many times as is required. */ @Override public void clear() throws IOException { if (this.closed) throw new BufferException("Buffer is closed"); this.count = 0; } /** * This method is used to ensure the buffer can be closed. Once the buffer * is closed it is an immutable collection of bytes and can not longer be * modified. This ensures that it can be passed by value without the risk of * modification of the bytes. */ @Override public void close() throws IOException { this.closed = true; } /** * A <code>Segment</code> represents a segment within a buffer. It is used * to allow a buffer to be split in to several logical parts without the * need to create several separate buffers. This means that the buffer can * be represented in a single memory space, as both a single large buffer * and as several individual buffers. */ private class Segment implements Buffer { /** * This is the parent buffer which is used for collecting data. */ private Buffer parent; /** * This is used to determine if the buffer has closed or not. */ private boolean closed; /** * This represents the start of the segment within the buffer. */ private int start; /** * This represents the number of bytes this segment contains. */ private int length; /** * Constructor for the <code>Segment</code> object. This is used to * create a buffer within a buffer. A segment is a region of bytes * within the original buffer. It allows the buffer to be split in to * several logical parts of a single buffer. * * @param parent * this is the parent buffer used to append to * @param start * this is the start within the buffer to read */ public Segment(Buffer parent, int start) { this.parent = parent; this.start = start; } /** * This method is used so that the buffer can be represented as a stream * of bytes. This provides a quick means to access the data that has * been written to the buffer. It wraps the buffer within an input * stream so that it can be read directly. * * @return a stream that can be used to read the buffered bytes */ @Override public InputStream getInputStream() throws IOException { return new ByteArrayInputStream(ArrayBuffer.this.buffer, this.start, this.length); } /** * This method is used to allocate a segment of this buffer as a * separate buffer object. This allows the buffer to be sliced in to * several smaller independent buffers, while still allowing the parent * buffer to manage a single buffer. This is useful if the parent is * split in to logically smaller segments. * * @return this returns a buffer which is a segment of this buffer */ @Override public Buffer allocate() throws IOException { return new Segment(this, ArrayBuffer.this.count); } /** * This method is used to acquire the buffered bytes as a string. This * is useful if the contents need to be manipulated as a string or * transferred into another encoding. If the UTF-8 content encoding is * not supported the platform default is used, however this is unlikely * as UTF-8 should be supported. * * @return this returns a UTF-8 encoding of the buffer contents */ @Override public String encode() throws IOException { return this.encode("UTF-8"); } /** * This method is used to acquire the buffered bytes as a string. This * is useful if the contents need to be manipulated as a string or * transferred into another encoding. This will convert the bytes using * the specified character encoding format. * * @return this returns the encoding of the buffer contents */ @Override public String encode(String charset) throws IOException { return new String(ArrayBuffer.this.buffer, this.start, this.length, charset); } /** * This method is used to append bytes to the end of the buffer. This * will expand the capacity of the buffer if there is not enough space * to accommodate the extra bytes. * * @param array * this is the byte array to append to this buffer */ @Override public Buffer append(byte[] array) throws IOException { return this.append(array, 0, array.length); } /** * This method is used to append bytes to the end of the buffer. This * will expand the capacity of the buffer if there is not enough space * to accommodate the extra bytes. * * @param array * this is the byte array to append to this buffer * @param off * this is the offset to begin reading the bytes from * @param size * the number of bytes to be read from the array */ @Override public Buffer append(byte[] array, int off, int size) throws IOException { if (this.closed) throw new BufferException("Buffer is closed"); if (size > 0) { this.parent.append(array, off, size); this.length += size; } return this; } /** * This will clear all data from the buffer. This simply sets the count * to be zero, it will not clear the memory occupied by the instance as * the internal buffer will remain. This allows the memory occupied to * be reused as many times as is required. */ @Override public void clear() throws IOException { this.length = 0; } /** * This method is used to ensure the buffer can be closed. Once the * buffer is closed it is an immutable collection of bytes and can not * longer be modified. This ensures that it can be passed by value * without the risk of modification of the bytes. */ @Override public void close() throws IOException { this.closed = true; } } }