/*
* PacketManager.java October 2007
*
* Copyright (C) 2007, Niall Gallagher <niallg@users.sf.net>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package org.simpleframework.transport;
import java.nio.ByteBuffer;
import java.util.concurrent.LinkedBlockingQueue;
/**
* The <code>PacketManager</code> object is used to create buffers used to
* buffer output. Buffers are created lazily so that they are allocated only on
* demand. Typically buffers are only created when small chunks of data are
* written to the transport and the socket is blocking. This ensures that
* writing can continue without waiting for the data to be fully drained.
*
* @author Niall Gallagher
*/
class PacketManager implements Recycler {
/**
* This is the queue that is used to recycle the buffers.
*/
private Queue queue;
/**
* Determines how many buffers can be lazily created.
*/
private int allow;
/**
* Determines the size of the buffers that are created.
*/
private int size;
/**
* Constructor for the <code>PacketManager</code> object. This requires the
* size of the buffers that will be allocated and the number of buffers that
* can be lazily created before it will block waiting for the next buffer to
* be returned.
*/
public PacketManager() {
this(3);
}
/**
* Constructor for the <code>PacketManager</code> object. This requires the
* size of the buffers that will be allocated and the number of buffers that
* can be lazily created before it will block waiting for the next buffer to
* be returned.
*
* @param allow
* this is the size of the buffers to be allocated
*/
public PacketManager(int allow) {
this(allow, 4096);
}
/**
* Constructor for the <code>PacketManager</code> object. This requires the
* size of the buffers that will be allocated and the number of buffers that
* can be lazily created before it will block waiting for the next buffer to
* be returned.
*
* @param allow
* this is the number of buffers to be created
* @param size
* this is the size of the buffers to be allocated
*/
public PacketManager(int allow, int size) {
this.queue = new Queue();
this.allow = allow;
this.size = size;
}
/**
* This checks to see if there is a buffer ready within the queue. If there
* is one ready then this returns it, if not then this checks how many
* buffers have been created. If we can create one then return a newly
* instantiated buffer, otherwise block and wait for one to be recycled.
*
* @return this returns the next ready buffer within the manager
*/
public ByteBuffer allocate() throws PacketException {
ByteBuffer next = this.queue.poll();
if (next != null) return next;
return this.create();
}
/**
* This checks to see if there is a buffer ready within the queue. If there
* is one ready then this returns it, if not then this checks how many
* buffers have been created. If we can create one then return a newly
* instantiated buffer, otherwise block and wait for one to be enqueued.
*
* @return this returns the next ready buffer within the queue
*/
private ByteBuffer create() throws PacketException {
if (this.allow-- >= 0) return this.build();
try {
return this.queue.take();
} catch (Exception e) {
throw new PacketException("Thread interrupt", e);
}
}
/**
* This method is used to recycle the buffer. Invoking this with a buffer
* instance will pass the buffer back in to the pool. Once passed back in to
* the pool the buffer should no longer be used as it may affect future uses
* of the buffer.
*
* @param buffer
* this is the buffer that is to be recycled
*/
@Override
public void recycle(ByteBuffer buffer) {
buffer.clear();
this.queue.offer(buffer);
}
/**
* This is used to allocate a buffer if there is no buffer ready within the
* queue. The size of the buffer is determined from the size specified when
* the buffer queue is created.
*
* @return this returns a newly allocated byte buffer
*/
private ByteBuffer build() {
try {
return ByteBuffer.allocateDirect(this.size);
} catch (Throwable e) {
return ByteBuffer.allocate(this.size);
}
}
/**
* The <code>Queue</code> is used to transfer recycled buffers back in to
* the main memory store. When recycled they can be allocated again and used
* to transfer data to the socket.
*/
private class Queue extends LinkedBlockingQueue<ByteBuffer> {
/**
* Constructor for the <code>Queue</code> object. This is used to create
* a queue that will transfer buffers back in to the main memory store
* so they can be reused.
*/
public Queue() {
super();
}
}
}