/* * * * Copyright 1990-2009 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */ package javax.microedition.lcdui; /** * An item that can contain an image. * * <P> Each <code>ImageItem</code> object contains a reference to an * {@link Image} object. * This <code>Image</code> may be mutable or immutable. If the * <code>Image</code> is mutable, the * effect is as if snapshot of its contents is taken at the time the * <code>ImageItem</code> * is constructed with this <code>Image</code> and when * <code>setImage</code> is called with an <code>Image</code>. * The snapshot is used whenever the contents of the * <code>ImageItem</code> are to be * displayed. Even if the application subsequently draws into the * <code>Image</code>, the * snapshot is not modified until the next call to * <code>setImage</code>. The snapshot is * <em>not</em> updated when the container of the * <code>ImageItem</code> becomes current or * becomes visible on the display. (This is because the application does not * have control over exactly when <code>Displayables</code> and Items * appear and disappear * from the display.)</P> * * <P>The value <code>null</code> may be specified for the image * contents of an <code>ImageItem</code>. * If * this occurs (and if the label is also <code>null</code>) the * <code>ImageItem</code> will occupy no * space on the screen. </p> * * <p><code>ImageItem</code> contains layout directives that were * originally defined in * MIDP 1.0. These layout directives have been moved to the * {@link Item} class and now apply to all items. The declarations are left * in <code>ImageItem</code> for source compatibility purposes.</p> * * <P>The <code>altText</code> parameter specifies a string to be * displayed in place of the * image if the image exceeds the capacity of the display. The * <code>altText</code> * parameter may be <code>null</code>.</P> * * @since MIDP 1.0 */ public class ImageItem extends Item { /** * Creates a new <code>ImageItem</code> with the given label, image, layout * directive, and alternate text string. Calling this constructor is * equivalent to calling * * <TABLE BORDER="2"> * <TR> * <TD ROWSPAN="1" COLSPAN="1"> * <pre><code> * ImageItem(label, image, layout, altText, PLAIN); </code></pre> * </TD> * </TR> * </TABLE> * @param label the label string * @param img the image, can be mutable or immutable * @param layout a combination of layout directives * @param altText the text that may be used in place of the image * @throws IllegalArgumentException if the <code>layout</code> value is not * a legal combination of directives * @see #ImageItem(String, Image, int, String, int) */ public ImageItem(String label, Image img, int layout, String altText) { this(label, img, layout, altText, PLAIN); } /** * Creates a new <code>ImageItem</code> object with the given label, image, * layout directive, alternate text string, and appearance mode. * Either label or alternative text may be present or <code>null</code>. * * <p>The <code>appearanceMode</code> parameter * (see <a href="Item.html#appearance">Appearance Modes</a>) * is a hint to the platform of the application's intended use * for this <code>ImageItem</code>. To provide hyperlink- or * button-like behavior, * the application should associate a default <code>Command</code> with this * <code>ImageItem</code> and add an * <code>ItemCommandListener</code> to this * <code>ImageItem</code>. * * <p>Here is an example showing the use of an * <code>ImageItem</code> as a button: <p> * <TABLE BORDER="2"> * <TR> * <TD ROWSPAN="1" COLSPAN="1"> * <pre><code> * ImageItem imgItem = * new ImageItem("Default: ", img, * Item.LAYOUT_CENTER, null, * Item.BUTTON); * imgItem.setDefaultCommand( * new Command("Set", Command.ITEM, 1); * // icl is ItemCommandListener * imgItem.setItemCommandListener(icl); </code></pre> * </TD> * </TR> * </TABLE> * * @param label the label string * @param image the image, can be mutable or immutable * @param layout a combination of layout directives * @param altText the text that may be used in place of the image * @throws IllegalArgumentException if the <code>layout</code> value is not * a legal combination of directives * @param appearanceMode the appearance mode of the <code>ImageItem</code>, * one of {@link #PLAIN}, {@link #HYPERLINK}, or {@link #BUTTON} * @throws IllegalArgumentException if <code>appearanceMode</code> invalid * */ public ImageItem(String label, Image image, int layout, String altText, int appearanceMode) { super(label); synchronized (Display.LCDUILock) { setImageImpl(image); setLayoutImpl(layout); this.altText = altText; switch (appearanceMode) { case Item.PLAIN: case Item.HYPERLINK: case Item.BUTTON: this.appearanceMode = appearanceMode; break; default: throw new IllegalArgumentException(); } itemLF = imageItemLF = LFFactory.getFactory().getImageItemLF(this); } // synchronized } /** * Gets the image contained within the <code>ImageItem</code>, or * <code>null</code> if there is no * contained image. * @return image used by the <code>ImageItem</code> * @see #setImage */ public Image getImage() { synchronized (Display.LCDUILock) { return mutableImg == null ? immutableImg : mutableImg; } } /** * Sets the <code>Image</code> object contained within the * <code>ImageItem</code>. The image may be * mutable or immutable. If <code>img</code> is * <code>null</code>, the <code>ImageItem</code> is set to be * empty. If <code>img</code> is mutable, the effect is as if a * snapshot is taken of * <code>img's</code> contents immediately prior to the call to * <code>setImage</code>. This * snapshot is used whenever the contents of the * <code>ImageItem</code> are to be * displayed. If <code>img</code> is already the * <code>Image</code> of this <code>ImageItem</code>, the effect * is as if a new snapshot of img's contents is taken. Thus, after * painting into a mutable image contained by an * <code>ImageItem</code>, the * application can call * * <TABLE BORDER="2"> * <TR> * <TD ROWSPAN="1" COLSPAN="1"> * <pre><code> * imageItem.setImage(imageItem.getImage()); </code></pre> * </TD> * </TR> * </TABLE> * * <p>to refresh the <code>ImageItem's</code> snapshot of its Image.</p> * * <p>If the <code>ImageItem</code> is visible on the display when * the snapshot is * updated through a call to <code>setImage</code>, the display is * updated with the new * snapshot as soon as it is feasible for the implementation to so do.</p> * * @param img the <code>Image</code> for this * <code>ImageItem</code>, or <code>null</code> if none * @see #getImage */ public void setImage(Image img) { synchronized (Display.LCDUILock) { setImageImpl(img); imageItemLF.lSetImage(this.immutableImg); } } /** * Gets the text string to be used if the image exceeds the device's * capacity to display it. * * @return the alternate text value, or <code>null</code> if none * @see #setAltText */ public String getAltText() { // SYNC NOTE: return of atomic value, no locking necessary return altText; } /** * Sets the alternate text of the <code>ImageItem</code>, or * <code>null</code> if no alternate text is provided. * @param text the new alternate text * @see #getAltText */ public void setAltText(String text) { synchronized (Display.LCDUILock) { this.altText = text; imageItemLF.lSetAltText(text); } } /** * Gets the layout directives used for placing the image. * @return a combination of layout directive values * @see #setLayout */ public int getLayout() { // NOTE: looks odd, but this method is required for 1.0 compatibility return super.getLayout(); } /** * Sets the layout directives. * @param layout a combination of layout directive values * @throws IllegalArgumentException if the value of <code>layout</code> * is not a valid * combination of layout directives * @see #getLayout */ public void setLayout(int layout) { // NOTE: looks odd, but this method is required for 1.0 compatibility super.setLayout(layout); } /** * Returns the appearance mode of the <code>ImageItem</code>. * See <a href="Item.html#appearance">Appearance Modes</a>. * * @return the appearance mode value, * one of {@link #PLAIN}, {@link #HYPERLINK}, or {@link #BUTTON} * */ public int getAppearanceMode() { return appearanceMode; } // package private implementation // private /** * Set the Image for this ImageItem * * @param img The image to use for this ImageItem */ private void setImageImpl(Image img) { if (img != null && img.isMutable()) { this.mutableImg = img; // make an immutable copy of img this.immutableImg = Image.createImage(img); } else { this.mutableImg = null; this.immutableImg = img; } } /** * The look&feel associated with this ImageItem. * Set in the constructor. getLF() should return this instance. */ ImageItemLF imageItemLF; // = null /** * The snapshot of the Image of this ImageItem; * If the Image of this ImageItem was set to a mutable Image * this variable is updated with a new snapshot each time setImage() is * called. */ Image immutableImg; /** * If the ImageItem was created with a mutable image or its Image * was set to a mutable image, that mutable image is stored in * the mutImg variable so that ImageItem.getImage() could return it. */ Image mutableImg; /** * The alternate text of this ImageItem */ String altText; /** * The appearance hint */ int appearanceMode; }