/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.annotation.Nullable;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.SurfaceTexture;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.Log;
/**
* <p>A TextureView can be used to display a content stream. Such a content
* stream can for instance be a video or an OpenGL scene. The content stream
* can come from the application's process as well as a remote process.</p>
*
* <p>TextureView can only be used in a hardware accelerated window. When
* rendered in software, TextureView will draw nothing.</p>
*
* <p>Unlike {@link SurfaceView}, TextureView does not create a separate
* window but behaves as a regular View. This key difference allows a
* TextureView to be moved, transformed, animated, etc. For instance, you
* can make a TextureView semi-translucent by calling
* <code>myView.setAlpha(0.5f)</code>.</p>
*
* <p>Using a TextureView is simple: all you need to do is get its
* {@link SurfaceTexture}. The {@link SurfaceTexture} can then be used to
* render content. The following example demonstrates how to render the
* camera preview into a TextureView:</p>
*
* <pre>
* public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener {
* private Camera mCamera;
* private TextureView mTextureView;
*
* protected void onCreate(Bundle savedInstanceState) {
* super.onCreate(savedInstanceState);
*
* mTextureView = new TextureView(this);
* mTextureView.setSurfaceTextureListener(this);
*
* setContentView(mTextureView);
* }
*
* public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
* mCamera = Camera.open();
*
* try {
* mCamera.setPreviewTexture(surface);
* mCamera.startPreview();
* } catch (IOException ioe) {
* // Something bad happened
* }
* }
*
* public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
* // Ignored, Camera does all the work for us
* }
*
* public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
* mCamera.stopPreview();
* mCamera.release();
* return true;
* }
*
* public void onSurfaceTextureUpdated(SurfaceTexture surface) {
* // Invoked every time there's a new Camera preview frame
* }
* }
* </pre>
*
* <p>A TextureView's SurfaceTexture can be obtained either by invoking
* {@link #getSurfaceTexture()} or by using a {@link SurfaceTextureListener}.
* It is important to know that a SurfaceTexture is available only after the
* TextureView is attached to a window (and {@link #onAttachedToWindow()} has
* been invoked.) It is therefore highly recommended you use a listener to
* be notified when the SurfaceTexture becomes available.</p>
*
* <p>It is important to note that only one producer can use the TextureView.
* For instance, if you use a TextureView to display the camera preview, you
* cannot use {@link #lockCanvas()} to draw onto the TextureView at the same
* time.</p>
*
* @see SurfaceView
* @see SurfaceTexture
*/
public class TextureView extends View {
private static final String LOG_TAG = "TextureView";
private HardwareLayer mLayer;
private SurfaceTexture mSurface;
private SurfaceTextureListener mListener;
private boolean mHadSurface;
private boolean mOpaque = true;
private final Matrix mMatrix = new Matrix();
private boolean mMatrixChanged;
private final Object[] mLock = new Object[0];
private boolean mUpdateLayer;
private boolean mUpdateSurface;
private Canvas mCanvas;
private int mSaveCount;
private final Object[] mNativeWindowLock = new Object[0];
// Set by native code, do not write!
private long mNativeWindow;
/**
* Creates a new TextureView.
*
* @param context The context to associate this view with.
*/
public TextureView(Context context) {
super(context);
}
/**
* Creates a new TextureView.
*
* @param context The context to associate this view with.
* @param attrs The attributes of the XML tag that is inflating the view.
*/
public TextureView(Context context, AttributeSet attrs) {
super(context, attrs);
}
/**
* Creates a new TextureView.
*
* @param context The context to associate this view with.
* @param attrs The attributes of the XML tag that is inflating the view.
* @param defStyleAttr An attribute in the current theme that contains a
* reference to a style resource that supplies default values for
* the view. Can be 0 to not look for defaults.
*/
public TextureView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
/**
* Creates a new TextureView.
*
* @param context The context to associate this view with.
* @param attrs The attributes of the XML tag that is inflating the view.
* @param defStyleAttr An attribute in the current theme that contains a
* reference to a style resource that supplies default values for
* the view. Can be 0 to not look for defaults.
* @param defStyleRes A resource identifier of a style resource that
* supplies default values for the view, used only if
* defStyleAttr is 0 or can not be found in the theme. Can be 0
* to not look for defaults.
*/
public TextureView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
/**
* {@inheritDoc}
*/
@Override
public boolean isOpaque() {
return mOpaque;
}
/**
* Indicates whether the content of this TextureView is opaque. The
* content is assumed to be opaque by default.
*
* @param opaque True if the content of this TextureView is opaque,
* false otherwise
*/
public void setOpaque(boolean opaque) {
if (opaque != mOpaque) {
mOpaque = opaque;
if (mLayer != null) {
updateLayerAndInvalidate();
}
}
}
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
if (!isHardwareAccelerated()) {
Log.w(LOG_TAG, "A TextureView or a subclass can only be "
+ "used with hardware acceleration enabled.");
}
if (mHadSurface) {
invalidate(true);
mHadSurface = false;
}
}
/** @hide */
@Override
protected void onDetachedFromWindowInternal() {
destroyHardwareLayer();
releaseSurfaceTexture();
super.onDetachedFromWindowInternal();
}
/**
* @hide
*/
@Override
protected void destroyHardwareResources() {
super.destroyHardwareResources();
destroyHardwareLayer();
}
private void destroyHardwareLayer() {
if (mLayer != null) {
mLayer.detachSurfaceTexture();
mLayer.destroy();
mLayer = null;
mMatrixChanged = true;
}
}
private void releaseSurfaceTexture() {
if (mSurface != null) {
boolean shouldRelease = true;
if (mListener != null) {
shouldRelease = mListener.onSurfaceTextureDestroyed(mSurface);
}
synchronized (mNativeWindowLock) {
nDestroyNativeWindow();
}
if (shouldRelease) {
mSurface.release();
}
mSurface = null;
mHadSurface = true;
}
}
/**
* The layer type of a TextureView is ignored since a TextureView is always
* considered to act as a hardware layer. The optional paint supplied to this
* method will however be taken into account when rendering the content of
* this TextureView.
*
* @param layerType The type of layer to use with this view, must be one of
* {@link #LAYER_TYPE_NONE}, {@link #LAYER_TYPE_SOFTWARE} or
* {@link #LAYER_TYPE_HARDWARE}
* @param paint The paint used to compose the layer. This argument is optional
* and can be null. It is ignored when the layer type is
* {@link #LAYER_TYPE_NONE}
*/
@Override
public void setLayerType(int layerType, @Nullable Paint paint) {
setLayerPaint(paint);
}
@Override
public void setLayerPaint(@Nullable Paint paint) {
if (paint != mLayerPaint) {
mLayerPaint = paint;
invalidate();
}
}
/**
* Always returns {@link #LAYER_TYPE_HARDWARE}.
*/
@Override
public int getLayerType() {
return LAYER_TYPE_HARDWARE;
}
/**
* Calling this method has no effect.
*/
@Override
public void buildLayer() {
}
@Override
public void setForeground(Drawable foreground) {
if (foreground != null && !sTextureViewIgnoresDrawableSetters) {
throw new UnsupportedOperationException(
"TextureView doesn't support displaying a foreground drawable");
}
}
@Override
public void setBackgroundDrawable(Drawable background) {
if (background != null && !sTextureViewIgnoresDrawableSetters) {
throw new UnsupportedOperationException(
"TextureView doesn't support displaying a background drawable");
}
}
/**
* Subclasses of TextureView cannot do their own rendering
* with the {@link Canvas} object.
*
* @param canvas The Canvas to which the View is rendered.
*/
@Override
public final void draw(Canvas canvas) {
// NOTE: Maintain this carefully (see View#draw)
mPrivateFlags = (mPrivateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
/* Simplify drawing to guarantee the layer is the only thing drawn - so e.g. no background,
scrolling, or fading edges. This guarantees all drawing is in the layer, so drawing
properties (alpha, layer paint) affect all of the content of a TextureView. */
if (canvas.isHardwareAccelerated()) {
DisplayListCanvas displayListCanvas = (DisplayListCanvas) canvas;
HardwareLayer layer = getHardwareLayer();
if (layer != null) {
applyUpdate();
applyTransformMatrix();
mLayer.setLayerPaint(mLayerPaint); // ensure layer paint is up to date
displayListCanvas.drawHardwareLayer(layer);
}
}
}
/**
* Subclasses of TextureView cannot do their own rendering
* with the {@link Canvas} object.
*
* @param canvas The Canvas to which the View is rendered.
*/
@Override
protected final void onDraw(Canvas canvas) {
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (mSurface != null) {
mSurface.setDefaultBufferSize(getWidth(), getHeight());
updateLayer();
if (mListener != null) {
mListener.onSurfaceTextureSizeChanged(mSurface, getWidth(), getHeight());
}
}
}
HardwareLayer getHardwareLayer() {
if (mLayer == null) {
if (mAttachInfo == null || mAttachInfo.mHardwareRenderer == null) {
return null;
}
mLayer = mAttachInfo.mHardwareRenderer.createTextureLayer();
boolean createNewSurface = (mSurface == null);
if (createNewSurface) {
// Create a new SurfaceTexture for the layer.
mSurface = new SurfaceTexture(false);
nCreateNativeWindow(mSurface);
}
mLayer.setSurfaceTexture(mSurface);
mSurface.setDefaultBufferSize(getWidth(), getHeight());
mSurface.setOnFrameAvailableListener(mUpdateListener, mAttachInfo.mHandler);
if (mListener != null && createNewSurface) {
mListener.onSurfaceTextureAvailable(mSurface, getWidth(), getHeight());
}
mLayer.setLayerPaint(mLayerPaint);
}
if (mUpdateSurface) {
// Someone has requested that we use a specific SurfaceTexture, so
// tell mLayer about it and set the SurfaceTexture to use the
// current view size.
mUpdateSurface = false;
// Since we are updating the layer, force an update to ensure its
// parameters are correct (width, height, transform, etc.)
updateLayer();
mMatrixChanged = true;
mLayer.setSurfaceTexture(mSurface);
mSurface.setDefaultBufferSize(getWidth(), getHeight());
}
return mLayer;
}
@Override
protected void onVisibilityChanged(View changedView, int visibility) {
super.onVisibilityChanged(changedView, visibility);
if (mSurface != null) {
// When the view becomes invisible, stop updating it, it's a waste of CPU
// To cancel updates, the easiest thing to do is simply to remove the
// updates listener
if (visibility == VISIBLE) {
if (mLayer != null) {
mSurface.setOnFrameAvailableListener(mUpdateListener, mAttachInfo.mHandler);
}
updateLayerAndInvalidate();
} else {
mSurface.setOnFrameAvailableListener(null);
}
}
}
private void updateLayer() {
synchronized (mLock) {
mUpdateLayer = true;
}
}
private void updateLayerAndInvalidate() {
synchronized (mLock) {
mUpdateLayer = true;
}
invalidate();
}
private void applyUpdate() {
if (mLayer == null) {
return;
}
synchronized (mLock) {
if (mUpdateLayer) {
mUpdateLayer = false;
} else {
return;
}
}
mLayer.prepare(getWidth(), getHeight(), mOpaque);
mLayer.updateSurfaceTexture();
if (mListener != null) {
mListener.onSurfaceTextureUpdated(mSurface);
}
}
/**
* <p>Sets the transform to associate with this texture view.
* The specified transform applies to the underlying surface
* texture and does not affect the size or position of the view
* itself, only of its content.</p>
*
* <p>Some transforms might prevent the content from drawing
* all the pixels contained within this view's bounds. In such
* situations, make sure this texture view is not marked opaque.</p>
*
* @param transform The transform to apply to the content of
* this view.
*
* @see #getTransform(android.graphics.Matrix)
* @see #isOpaque()
* @see #setOpaque(boolean)
*/
public void setTransform(Matrix transform) {
mMatrix.set(transform);
mMatrixChanged = true;
invalidateParentIfNeeded();
}
/**
* Returns the transform associated with this texture view.
*
* @param transform The {@link Matrix} in which to copy the current
* transform. Can be null.
*
* @return The specified matrix if not null or a new {@link Matrix}
* instance otherwise.
*
* @see #setTransform(android.graphics.Matrix)
*/
public Matrix getTransform(Matrix transform) {
if (transform == null) {
transform = new Matrix();
}
transform.set(mMatrix);
return transform;
}
private void applyTransformMatrix() {
if (mMatrixChanged && mLayer != null) {
mLayer.setTransform(mMatrix);
mMatrixChanged = false;
}
}
/**
* <p>Returns a {@link android.graphics.Bitmap} representation of the content
* of the associated surface texture. If the surface texture is not available,
* this method returns null.</p>
*
* <p>The bitmap returned by this method uses the {@link Bitmap.Config#ARGB_8888}
* pixel format and its dimensions are the same as this view's.</p>
*
* <p><strong>Do not</strong> invoke this method from a drawing method
* ({@link #onDraw(android.graphics.Canvas)} for instance).</p>
*
* <p>If an error occurs during the copy, an empty bitmap will be returned.</p>
*
* @return A valid {@link Bitmap.Config#ARGB_8888} bitmap, or null if the surface
* texture is not available or the width <= 0 or the height <= 0
*
* @see #isAvailable()
* @see #getBitmap(android.graphics.Bitmap)
* @see #getBitmap(int, int)
*/
public Bitmap getBitmap() {
return getBitmap(getWidth(), getHeight());
}
/**
* <p>Returns a {@link android.graphics.Bitmap} representation of the content
* of the associated surface texture. If the surface texture is not available,
* this method returns null.</p>
*
* <p>The bitmap returned by this method uses the {@link Bitmap.Config#ARGB_8888}
* pixel format.</p>
*
* <p><strong>Do not</strong> invoke this method from a drawing method
* ({@link #onDraw(android.graphics.Canvas)} for instance).</p>
*
* <p>If an error occurs during the copy, an empty bitmap will be returned.</p>
*
* @param width The width of the bitmap to create
* @param height The height of the bitmap to create
*
* @return A valid {@link Bitmap.Config#ARGB_8888} bitmap, or null if the surface
* texture is not available or width is <= 0 or height is <= 0
*
* @see #isAvailable()
* @see #getBitmap(android.graphics.Bitmap)
* @see #getBitmap()
*/
public Bitmap getBitmap(int width, int height) {
if (isAvailable() && width > 0 && height > 0) {
return getBitmap(Bitmap.createBitmap(getResources().getDisplayMetrics(),
width, height, Bitmap.Config.ARGB_8888));
}
return null;
}
/**
* <p>Copies the content of this view's surface texture into the specified
* bitmap. If the surface texture is not available, the copy is not executed.
* The content of the surface texture will be scaled to fit exactly inside
* the specified bitmap.</p>
*
* <p><strong>Do not</strong> invoke this method from a drawing method
* ({@link #onDraw(android.graphics.Canvas)} for instance).</p>
*
* <p>If an error occurs, the bitmap is left unchanged.</p>
*
* @param bitmap The bitmap to copy the content of the surface texture into,
* cannot be null, all configurations are supported
*
* @return The bitmap specified as a parameter
*
* @see #isAvailable()
* @see #getBitmap(int, int)
* @see #getBitmap()
*
* @throws IllegalStateException if the hardware rendering context cannot be
* acquired to capture the bitmap
*/
public Bitmap getBitmap(Bitmap bitmap) {
if (bitmap != null && isAvailable()) {
applyUpdate();
applyTransformMatrix();
// This case can happen if the app invokes setSurfaceTexture() before
// we are able to create the hardware layer. We can safely initialize
// the layer here thanks to the validate() call at the beginning of
// this method
if (mLayer == null && mUpdateSurface) {
getHardwareLayer();
}
if (mLayer != null) {
mLayer.copyInto(bitmap);
}
}
return bitmap;
}
/**
* Returns true if the {@link SurfaceTexture} associated with this
* TextureView is available for rendering. When this method returns
* true, {@link #getSurfaceTexture()} returns a valid surface texture.
*/
public boolean isAvailable() {
return mSurface != null;
}
/**
* <p>Start editing the pixels in the surface. The returned Canvas can be used
* to draw into the surface's bitmap. A null is returned if the surface has
* not been created or otherwise cannot be edited. You will usually need
* to implement
* {@link SurfaceTextureListener#onSurfaceTextureAvailable(android.graphics.SurfaceTexture, int, int)}
* to find out when the Surface is available for use.</p>
*
* <p>The content of the Surface is never preserved between unlockCanvas()
* and lockCanvas(), for this reason, every pixel within the Surface area
* must be written. The only exception to this rule is when a dirty
* rectangle is specified, in which case, non-dirty pixels will be
* preserved.</p>
*
* <p>This method can only be used if the underlying surface is not already
* owned by another producer. For instance, if the TextureView is being used
* to render the camera's preview you cannot invoke this method.</p>
*
* @return A Canvas used to draw into the surface.
*
* @see #lockCanvas(android.graphics.Rect)
* @see #unlockCanvasAndPost(android.graphics.Canvas)
*/
public Canvas lockCanvas() {
return lockCanvas(null);
}
/**
* Just like {@link #lockCanvas()} but allows specification of a dirty
* rectangle. Every pixel within that rectangle must be written; however
* pixels outside the dirty rectangle will be preserved by the next call
* to lockCanvas().
*
* This method can return null if the underlying surface texture is not
* available (see {@link #isAvailable()} or if the surface texture is
* already connected to an image producer (for instance: the camera,
* OpenGL, a media player, etc.)
*
* @param dirty Area of the surface that will be modified.
* @return A Canvas used to draw into the surface.
*
* @see #lockCanvas()
* @see #unlockCanvasAndPost(android.graphics.Canvas)
* @see #isAvailable()
*/
public Canvas lockCanvas(Rect dirty) {
if (!isAvailable()) return null;
if (mCanvas == null) {
mCanvas = new Canvas();
}
synchronized (mNativeWindowLock) {
if (!nLockCanvas(mNativeWindow, mCanvas, dirty)) {
return null;
}
}
mSaveCount = mCanvas.save();
return mCanvas;
}
/**
* Finish editing pixels in the surface. After this call, the surface's
* current pixels will be shown on the screen, but its content is lost,
* in particular there is no guarantee that the content of the Surface
* will remain unchanged when lockCanvas() is called again.
*
* @param canvas The Canvas previously returned by lockCanvas()
*
* @see #lockCanvas()
* @see #lockCanvas(android.graphics.Rect)
*/
public void unlockCanvasAndPost(Canvas canvas) {
if (mCanvas != null && canvas == mCanvas) {
canvas.restoreToCount(mSaveCount);
mSaveCount = 0;
synchronized (mNativeWindowLock) {
nUnlockCanvasAndPost(mNativeWindow, mCanvas);
}
}
}
/**
* Returns the {@link SurfaceTexture} used by this view. This method
* may return null if the view is not attached to a window or if the surface
* texture has not been initialized yet.
*
* @see #isAvailable()
*/
public SurfaceTexture getSurfaceTexture() {
return mSurface;
}
/**
* Set the {@link SurfaceTexture} for this view to use. If a {@link
* SurfaceTexture} is already being used by this view, it is immediately
* released and not usable any more. The {@link
* SurfaceTextureListener#onSurfaceTextureDestroyed} callback is <b>not</b>
* called for the previous {@link SurfaceTexture}. Similarly, the {@link
* SurfaceTextureListener#onSurfaceTextureAvailable} callback is <b>not</b>
* called for the {@link SurfaceTexture} passed to setSurfaceTexture.
*
* The {@link SurfaceTexture} object must be detached from all OpenGL ES
* contexts prior to calling this method.
*
* @param surfaceTexture The {@link SurfaceTexture} that the view should use.
* @see SurfaceTexture#detachFromGLContext()
*/
public void setSurfaceTexture(SurfaceTexture surfaceTexture) {
if (surfaceTexture == null) {
throw new NullPointerException("surfaceTexture must not be null");
}
if (surfaceTexture == mSurface) {
throw new IllegalArgumentException("Trying to setSurfaceTexture to " +
"the same SurfaceTexture that's already set.");
}
if (surfaceTexture.isReleased()) {
throw new IllegalArgumentException("Cannot setSurfaceTexture to a " +
"released SurfaceTexture");
}
if (mSurface != null) {
nDestroyNativeWindow();
mSurface.release();
}
mSurface = surfaceTexture;
nCreateNativeWindow(mSurface);
/*
* If the view is visible and we already made a layer, update the
* listener in the new surface to use the existing listener in the view.
* Otherwise this will be called when the view becomes visible or the
* layer is created
*/
if (((mViewFlags & VISIBILITY_MASK) == VISIBLE) && mLayer != null) {
mSurface.setOnFrameAvailableListener(mUpdateListener, mAttachInfo.mHandler);
}
mUpdateSurface = true;
invalidateParentIfNeeded();
}
/**
* Returns the {@link SurfaceTextureListener} currently associated with this
* texture view.
*
* @see #setSurfaceTextureListener(android.view.TextureView.SurfaceTextureListener)
* @see SurfaceTextureListener
*/
public SurfaceTextureListener getSurfaceTextureListener() {
return mListener;
}
/**
* Sets the {@link SurfaceTextureListener} used to listen to surface
* texture events.
*
* @see #getSurfaceTextureListener()
* @see SurfaceTextureListener
*/
public void setSurfaceTextureListener(SurfaceTextureListener listener) {
mListener = listener;
}
private final SurfaceTexture.OnFrameAvailableListener mUpdateListener =
new SurfaceTexture.OnFrameAvailableListener() {
@Override
public void onFrameAvailable(SurfaceTexture surfaceTexture) {
updateLayer();
invalidate();
}
};
/**
* This listener can be used to be notified when the surface texture
* associated with this texture view is available.
*/
public static interface SurfaceTextureListener {
/**
* Invoked when a {@link TextureView}'s SurfaceTexture is ready for use.
*
* @param surface The surface returned by
* {@link android.view.TextureView#getSurfaceTexture()}
* @param width The width of the surface
* @param height The height of the surface
*/
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height);
/**
* Invoked when the {@link SurfaceTexture}'s buffers size changed.
*
* @param surface The surface returned by
* {@link android.view.TextureView#getSurfaceTexture()}
* @param width The new width of the surface
* @param height The new height of the surface
*/
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height);
/**
* Invoked when the specified {@link SurfaceTexture} is about to be destroyed.
* If returns true, no rendering should happen inside the surface texture after this method
* is invoked. If returns false, the client needs to call {@link SurfaceTexture#release()}.
* Most applications should return true.
*
* @param surface The surface about to be destroyed
*/
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface);
/**
* Invoked when the specified {@link SurfaceTexture} is updated through
* {@link SurfaceTexture#updateTexImage()}.
*
* @param surface The surface just updated
*/
public void onSurfaceTextureUpdated(SurfaceTexture surface);
}
private native void nCreateNativeWindow(SurfaceTexture surface);
private native void nDestroyNativeWindow();
private static native boolean nLockCanvas(long nativeWindow, Canvas canvas, Rect dirty);
private static native void nUnlockCanvasAndPost(long nativeWindow, Canvas canvas);
}