package erebus.world.feature.tree; import java.util.Random; import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenTallJungleTree extends WorldGenerator { private static final int[] offsetX = new int[] { -1, 1, 0, 0 }; private static final int[] offsetZ = new int[] { 0, 0, -1, 1 }; @Override public boolean generate(World world, Random rand, BlockPos pos) { int baseHeight = 3 + rand.nextInt(3), branchAmount = 2 + rand.nextInt(4); int x = pos.getX(); int y = pos.getY(); int z = pos.getZ(); // check for space int treeHeight = baseHeight + branchAmount * 3 + 1; if (y <= 0 || y + treeHeight > 255) return false; int testY; for (testY = y + 1; testY < y + baseHeight; ++testY) if (!world.isAirBlock(new BlockPos(x, testY, z))) return false; for (testY = y + baseHeight; testY <= y + treeHeight; ++testY) for (int testX = x - 2; testX <= x + 2; ++testX) for (int testZ = z - 2; testZ <= z + 2; ++testZ) if (!world.isAirBlock(new BlockPos(testX, testY, testZ))) return false; if (world.getBlockState(new BlockPos(x, y - 1, z)) != Blocks.DIRT.getDefaultState() && world.getBlockState(new BlockPos(x, y - 1, z)) != Blocks.GRASS.getDefaultState()) return false; // generate tree for (int yy = 0; yy < baseHeight; yy++) world.setBlockState(new BlockPos(x, y + yy, z), Blocks.LOG.getDefaultState(), 3); y += baseHeight; for (int branch = 0; branch < branchAmount; branch++) { // wood in the center for (int a = 0; a < 3; a++) world.setBlockState(new BlockPos(x, y + branch * 3 + a, z), Blocks.LOG.getDefaultState(), 3); // + shaped leaves for (int a = 0; a < 2; a++) for (int b = 0; b < 4; b++) world.setBlockState(new BlockPos(x + offsetX[b], y + branch * 3 + a * 2, z + offsetZ[b]), Blocks.LEAVES.getDefaultState(), 3); // circular leaves mid-branch for (int a = 0; a < 2; a++) for (int b = 0; b < 2; b++) world.setBlockState(new BlockPos(x - 1 + a * 2, y + branch * 3 + 1, z - 1 + b * 2), Blocks.LEAVES.getDefaultState(), 3); for (int a = 0; a < 4; a++) world.setBlockState(new BlockPos(x + offsetX[a] * 2, y + branch * 3 + 1, z + offsetZ[a] * 2), Blocks.LEAVES.getDefaultState(), 3); } y += branchAmount * 3; world.setBlockState(new BlockPos(x, y, z), Blocks.LEAVES.getDefaultState(), 3); return true; } }