package erebus.world.feature.tree; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockCocoa; import net.minecraft.block.BlockVine; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import erebus.blocks.EnumWood; public class WorldGenErebusTrees extends WorldGenerator { // TODO private final int minTreeHeight; private final boolean vinesGrow; private final int metaLeaves; private final Block woodBlock; private final Block leafBlock; private final Block vineBlock; public WorldGenErebusTrees(boolean notify, int minHeight, boolean growVines, EnumWood wood, Block vineBlock) { super(notify); minTreeHeight = minHeight; metaLeaves = 0; vinesGrow = growVines; woodBlock = wood.getLog(); leafBlock = wood.getLeaves(); this.vineBlock = vineBlock; } public boolean generate(World worldIn, Random rand, BlockPos position) { int i = rand.nextInt(3) + minTreeHeight; boolean flag = true; if (position.getY() >= 1 && position.getY() + i + 1 <= worldIn.getHeight()) { for (int j = position.getY(); j <= position.getY() + 1 + i; ++j) { int k = 1; if (j == position.getY()) k = 0; if (j >= position.getY() + 1 + i - 2) k = 2; BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int l = position.getX() - k; l <= position.getX() + k && flag; ++l) { for (int i1 = position.getZ() - k; i1 <= position.getZ() + k && flag; ++i1) { if (j >= 0 && j < worldIn.getHeight()) { if (!isReplaceable(worldIn,blockpos$mutableblockpos.setPos(l, j, i1))) flag = false; } else flag = false; } } } if (!flag) return false; else { IBlockState state = worldIn.getBlockState(position.down()); if (state.getBlock().canSustainPlant(state, worldIn, position.down(), net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling)Blocks.SAPLING) && position.getY() < worldIn.getHeight() - i - 1) { setDirtAt(worldIn, position.down()); int k2 = 3; int l2 = 0; for (int i3 = position.getY() - k2 + i; i3 <= position.getY() + i; ++i3) { int i4 = i3 - (position.getY() + i); int j1 = l2 + 1 - i4 / 2; for (int k1 = position.getX() - j1; k1 <= position.getX() + j1; ++k1) { int l1 = k1 - position.getX(); for (int i2 = position.getZ() - j1; i2 <= position.getZ() + j1; ++i2) { int j2 = i2 - position.getZ(); if (Math.abs(l1) != j1 || Math.abs(j2) != j1 || rand.nextInt(2) != 0 && i4 != 0) { BlockPos blockpos = new BlockPos(k1, i3, i2); state = worldIn.getBlockState(blockpos); if (state.getBlock().isAir(state, worldIn, blockpos) || state.getBlock().isLeaves(state, worldIn, blockpos) || state.getMaterial() == Material.VINE) setBlockAndNotifyAdequately(worldIn, blockpos, leafBlock.getDefaultState()); } } } } for (int j3 = 0; j3 < i; ++j3) { BlockPos upN = position.up(j3); state = worldIn.getBlockState(upN); if (state.getBlock().isAir(state, worldIn, upN) || state.getBlock().isLeaves(state, worldIn, upN) || state.getMaterial() == Material.VINE) { setBlockAndNotifyAdequately(worldIn, position.up(j3), woodBlock.getDefaultState()); if (vinesGrow && j3 > 0) { if (rand.nextInt(3) > 0 && worldIn.isAirBlock(position.add(-1, j3, 0))) addVine(worldIn, position.add(-1, j3, 0), BlockVine.EAST); if (rand.nextInt(3) > 0 && worldIn.isAirBlock(position.add(1, j3, 0))) addVine(worldIn, position.add(1, j3, 0), BlockVine.WEST); if (rand.nextInt(3) > 0 && worldIn.isAirBlock(position.add(0, j3, -1))) addVine(worldIn, position.add(0, j3, -1), BlockVine.SOUTH); if (rand.nextInt(3) > 0 && worldIn.isAirBlock(position.add(0, j3, 1))) addVine(worldIn, position.add(0, j3, 1), BlockVine.NORTH); } } } if (vinesGrow) { for (int k3 = position.getY() - 3 + i; k3 <= position.getY() + i; ++k3) { int j4 = k3 - (position.getY() + i); int k4 = 2 - j4 / 2; BlockPos.MutableBlockPos blockpos$mutableblockpos1 = new BlockPos.MutableBlockPos(); for (int l4 = position.getX() - k4; l4 <= position.getX() + k4; ++l4) { for (int i5 = position.getZ() - k4; i5 <= position.getZ() + k4; ++i5) { blockpos$mutableblockpos1.setPos(l4, k3, i5); state = worldIn.getBlockState(blockpos$mutableblockpos1); if (state.getBlock().isLeaves(state, worldIn, blockpos$mutableblockpos1)) { BlockPos blockpos2 = blockpos$mutableblockpos1.west(); BlockPos blockpos3 = blockpos$mutableblockpos1.east(); BlockPos blockpos4 = blockpos$mutableblockpos1.north(); BlockPos blockpos1 = blockpos$mutableblockpos1.south(); if (rand.nextInt(4) == 0 && worldIn.isAirBlock(blockpos2)) addHangingVine(worldIn, blockpos2, BlockVine.EAST); if (rand.nextInt(4) == 0 && worldIn.isAirBlock(blockpos3)) addHangingVine(worldIn, blockpos3, BlockVine.WEST); if (rand.nextInt(4) == 0 && worldIn.isAirBlock(blockpos4)) addHangingVine(worldIn, blockpos4, BlockVine.SOUTH); if (rand.nextInt(4) == 0 && worldIn.isAirBlock(blockpos1)) addHangingVine(worldIn, blockpos1, BlockVine.NORTH); } } } } if (rand.nextInt(5) == 0 && i > 5) { for (int l3 = 0; l3 < 2; ++l3) { for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { if (rand.nextInt(4 - l3) == 0) { EnumFacing enumfacing1 = enumfacing.getOpposite(); placeCocoa(worldIn, rand.nextInt(3), position.add(enumfacing1.getFrontOffsetX(), i - 5 + l3, enumfacing1.getFrontOffsetZ()), enumfacing); } } } } } return true; } else { return false; } } } else { return false; } } private void placeCocoa(World worldIn, int p_181652_2_, BlockPos pos, EnumFacing side) { setBlockAndNotifyAdequately(worldIn, pos, Blocks.COCOA.getDefaultState().withProperty(BlockCocoa.AGE, Integer.valueOf(p_181652_2_)).withProperty(BlockCocoa.FACING, side)); } private void addVine(World worldIn, BlockPos pos, PropertyBool prop) { setBlockAndNotifyAdequately(worldIn, pos, Blocks.VINE.getDefaultState().withProperty(prop, Boolean.valueOf(true))); } private void addHangingVine(World worldIn, BlockPos pos, PropertyBool prop) { addVine(worldIn, pos, prop); int i = 4; for (pos = pos.down(); worldIn.isAirBlock(pos) && i > 0; --i) { addVine(worldIn, pos, prop); pos = pos.down(); } } public boolean isReplaceable(World world, BlockPos pos) { IBlockState state = world.getBlockState(pos); return state.getBlock().isAir(state, world, pos) || state.getBlock().isLeaves(state, world, pos) || state.getBlock().isWood(world, pos) || canGrowInto(state.getBlock()); } protected boolean canGrowInto(Block blockType) { Material material = blockType.getDefaultState().getMaterial(); return material == Material.AIR || material == Material.LEAVES || blockType == Blocks.GRASS || blockType == Blocks.DIRT || blockType == Blocks.LOG || blockType == Blocks.LOG2 || blockType == Blocks.SAPLING || blockType == Blocks.VINE; } protected void setDirtAt(World worldIn, BlockPos pos) { if (worldIn.getBlockState(pos).getBlock() != Blocks.DIRT) setBlockAndNotifyAdequately(worldIn, pos, Blocks.DIRT.getDefaultState()); } }