package com.vanhal.progressiveautomation.util;
import java.util.ArrayList;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
/**
* Implemented on Blocks which have some method of being instantly dismantled.
*
* @author King Lemming
*
*/
public interface IDismantleable {
/**
* Dismantles the block. If returnDrops is true, the drop(s) should be placed into the player's inventory.
*/
ArrayList<ItemStack> dismantleBlock(EntityPlayer player, World world, int x, int y, int z, boolean returnDrops);
/**
* Return true if the block can be dismantled. The criteria for this is entirely up to the block.
*/
boolean canDismantle(EntityPlayer player, World world, int x, int y, int z);
}